#1
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game developement
high, how many folks here dick around with unreal gaming engine? I have like 4 steamfont size zones designed just playing around but no idea what I want the game to to do. wondering if there are any other hobbyist developers hanging out.
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#2
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If you're thinking of doing something in the EQ style, you'll probably have to be proficient in C++ as you will have to add metric tons (as in "man-years of work") of custom server-side code, and that's just server-side.
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#3
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Quote:
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | |||
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#5
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I've never worked with Unreal Engine but I'd messed around with Unity, more specificly to moddify daggerfall unity.
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#6
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unity is by far the easiest and fun game engine
think you need to know c++ | ||
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#7
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Quote:
Not sure what EQ zone would be a good candidate for a deathmatch... I kinda immediately think of Sebilis but it has too many dead-ends. | |||
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#8
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Quote:
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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#9
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Velks would make a great quake map!
OP: you needs to form a crew! You’re obviously a world builder, but you need lots of different people with different passions and talents. Scripters, game designers, story tellers, ui designers, etc. I have a lil boy so have skimmed the surface of Roblox (no laughing at the back) and finding artists with talent to complement each other is how much of the user generated content is created there. | ||
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