#11
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Nice work. So, you say these are immune to soothes...is that because they are actually flagged as immune or just because they have some kind of very large resistance? If they are actually flagged as immune, I wonder if that might affect the mechanics.
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The Ancient Ranger
Awake again. | ||
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#12
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Very nice work.
I've long been wondering if the different spells in the line Lull, Soothe etc. have different resist rates and effectiveness against varying mobs levels. It was my understanding on live this was not the case, that they only varied in their duration and agro/social radius. However, P99 may have been coded differently.
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#13
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#15
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I love this post. Great job!
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#16
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#17
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#18
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From a bard point of view; we get 1 lull song that caps at 55? Will not work on mobs 56+... however I will not get agro off of the higher level mobs unless lull actually critical fails. I don't have numbers or logs, but from appearances, I seem to have a much much easier time consistently landing lull on high level mobs compared to pal or enc. I rarely have more than 150 cha and typically float at 141 during these lulls. However, regardless of what other people say about wind modifier ( claims that it doesn't work ) I have personally experienced a consistent lower rate of critical fails while using the 25mod flute from PoG compared to no flute. | |||
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#19
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PoG flute has +CHA on it. WInd still only modifies -MR on mezzes.
Lvl >>>>>>>>>> cha > anyhthing else for lull | ||
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#20
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Fantastic work, good to see someone actually providing numbers.
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