#11
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Discrimination is a fact of life and one can either quail in their mothers skirts validating it or ignore it and denying it both legitimacy and victory. I choose the latter and encourage others to do the same. Those who do not, bring shame not only unto themselves, but also to all with whom they share the discriminated commonality. Take pride in yourself and your choices. Overcome or begone! | |||
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#12
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I think the issue here is that you have a hybrid who you've nearly levelled to 60 despite the penalty. Good for you. But for whatever selfish reason, you seem to want everyone else to face that same adversity. That doesn't make any sense to me. | |||
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#13
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I've got a job and full time gf, aint got time for no hybrid penalty!
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#14
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Xp penalties suck and are stupid. Hybrid penalty is extra-special stupid in Kunark era.
XP penalties are stupid and wrong, but if you're gonna penalize classes for being OP the targets should be something more like... vanilla: Necro, Enchanter, & Bard (80% all three) and other hybrids (40%) kunark: Necro, Enchanter, Shaman, & Bard (80% all four), and Monk (40%) velious: Monk (80%) and Shaman & Bard (40%) Don't matter tho. Game has many flaws, it's still a fun game and that's why we play it. @Lorian: if the reason you're playing is to accumulate levels there's no saving you, sorry. | ||
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#15
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Here's how it works: the developers strive to follow a classic sequence of events. If they can do it at the correct time intervals then they do, but if they can't they at least hold to the correct sequence wherever they can. This is the reason Velious is not out yet. You can disagree with it if you like, but that is their management philosophy and it is shared by the majority of the target playerbase. I just want to finish my character before this change lands. It doesn't matter to me what you do aside from the shame you bring upon us all ^^ | |||
Last edited by maskedmelon; 04-08-2015 at 12:39 PM..
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#16
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What are we talking about again? | |||
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#17
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#18
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#19
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#20
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I've enjoyed the nostalgia trip here for a couple months but I fail to see the point in following a patch schedule from 2000 when there are so many other variances here from how things worked back in Live. The majority of which are trivial but many are not. My personal preference would be to encourage the best/balanced version of classic EQ that can be made available. Realizing that what exactly that is or at what point in EQ's lifespan that was will be different for everyone. Luclin onwards definitely is where my interest (and free-time) waned originally.
But simple (not new or additional content) quality of life fixes like the removal of class xp penalties that may not have gone Live till 2 months into Velious seems long overdue here. I do recall there being further XP system changes around this era to promote the grouping system (6th person became free or 0 change to XP rewards to all part members) but my memory is way too hazy as to when this occurred and am pretty sure it was a series of cumulative fixes. It's the developers of p1999's decision how & when to implement things and as I understand it this is an expensive $ and time-consuming hobby for them, like most people (myself as well) who played the game at release having moved on to full-time jobs and raising families. So whining on the state of things seems pretty ridiculous but I think the classic (true but bad idea) class xp penalty is one of the main things that hinders the growth of new player population. | ||
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