#11
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The gap I've recently had the most problems with in CoM is the house before the jade reaver house upstairs. Super small gap and I can't make it without bard speed.
I've tried looking straight up in first & third person and I'm never tabbed out when trying the gap. | ||
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#12
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Actually WinEQ2 will fix this issue for you completely. You have to set the settings for 'EQPlayNice' and set the 'Background' option to 100 max fps. This will keep your FPS on your windoed EQ client at 100 even while having another window actively in front.
You are all welcome! | ||
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#13
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Quote:
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Grew | Stable | Doub | Bubb | Locust
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#14
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This isn't related really, but I usually play in 3rd person when levitating, but before I use it, I go into first person and look up. then you can easily get down quickly by backing up instead of waiting for it to float down or click it off.
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#15
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#16
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I always thought it was bizarre that lev mechanics were tied to framerate.. what a strange way to design it.
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#17
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Thanks for all the suggestions. There are a few that I haven't tried yet like going in the Wineq settings and changing the frame rate.
If none of this works when I get home I will fraps it I guess. | ||
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#18
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I have always played at a frame rate of ~25 or so because I got used to the mouselook response time at that framerate. Increasing it slows down mouselook movement because you have to basically scroll through more frames as you turn. I do not use Win EQ
I never imagined it would have this kind of effect on the game's gravity mechanism, though! I've made the run from DL port to KC probably a hundred times and I've NEVER made it the entire way without having to do the last mile in frogger-mode. Excited to play with this setting tonight and see if it helps with my lev ability. Just to be clear... regardless of how kickass of a computer you have, or how high your framerate settings are, you WILL EVENTUALLY FALL TO THE GROUND with lev, right? Like, there's nothing you can do to prevent the gradual drop entirely, right? | ||
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#19
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Go first person, tilt your view up by like 20-30 degrees. Zoom back out to third person.
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#20
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I use the same trick at the entrance to HS so that you can "see" the target while still being lower than the upper landings. Also, it's possible to toggle the fps within the options while levitating in order to lev up. Very tricky but if you decrease fps while on the upswing and increase while floating down you'll gain more altitude than you lose. Again, it's tricky but if you practice it you can get it to work.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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