#81
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It makes me physically sick to agree with Juevento, but he's right here. Chardok AOE has had a massive negative impact on the server, both through RMT and giving everyone 10 alts to park at raid mobs, who then buy rogue/cleric epic mqs and other stuff. Limiting PBAOE spells to 30 targets + some sort of automatic simulated repop would be two huge steps for this server. | |||
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#82
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Chardok sucks ass. The zone is terribad. If you want hunt there, go for it. If you want strike a blow to the man, set up camp at the bridge.
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#83
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/facepalm But what you describe is why RMT is such a HUGE deal to any venue that allows (or turns a blind eye) to it. There are idiots out there willing to sell themselves out for relative crap. I could moonlight an extra hour and buy ridiculous amounts of plat on this server ... waaaaaaaaaay more than if I was trying to farm it legit. Like a fungi an hour. Thankfully, p99 doesn't allow RMT. Quote:
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#84
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All those guys grinding up cleric/rogue alts would be doing it in groups if they weren't getting Chardok proxies, and improving the health of these dungeons thereby. Or they just wouldn't level them up at all, perhaps, but either way I think things would be better. People have been pointing out that these PBAoE groups were possible on live, and that's absolutely right. I was in them, on Live. The difference was that GMs on Live strictly enforced the PnP. If even one other person was in the zone we had to share the mobs with them or we were out. And if we trained them it was on our heads. That isn't the case here, because the staff works on a voluntary basis and can't be around to enforce this 24/7. Which I totally get. But because of this people won't even bother going to Chardok to try and XP normally. Why would you when the customer service resolution might not happen in the playtime allotted to you? The best solution would be an "un-classic" one - I still like making every tenth mob immune to stun, but you could also limit PBAoE targets and such - and I know people are reluctant to implement non-classic solutions, but it's certainly been done in the past. In the end, the current state of Chardok isn't classic, though.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#85
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#86
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Idol 60 Dark Elf Necromancer
Kombat 47 Wood Elf Rogue Juvenile 38 Iksar Shadow Knight | |||
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#87
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Lord knows there are already more glaringly "UNCLASSIC" mechanics on p99 there for the sake of relative balance etc. The sad thing is the damage is already done. People already have their nth level 60 player. The upper end is already bloated (overbloated) with too many high level folks (many of them having multiple high level toons they wouldn't otherwise have). But ... if they did make this change, you'd have more available groupers in the 40-59 range and fewer PL'd goons contributing further to the already bloated end-game pool of players.
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#88
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Extortion is the only answer, DO IT.
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