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  #121  
Old 01-08-2017, 02:38 AM
Caiu Caiu is offline
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The difference between instantly killing a mob and extending your attempt on said mob with complete heal clickies is quite a sum. One requires a raid force to kill raid mobs using raid tactics the other requires a couple jokers with corpsed hoops. I'd say you've missed the mark.
  #122  
Old 01-08-2017, 06:37 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Caiu [You must be logged in to view images. Log in or Register.]
The difference between instantly killing a mob and extending your attempt on said mob with complete heal clickies is quite a sum. One requires a raid force to kill raid mobs using raid tactics the other requires a couple jokers with corpsed hoops. I'd say you've missed the mark.
You dont need raid tactics to kill a raid mob if you have rogues, rangers, wizards, anyone able to lay on hands, casting heals that are better than CH clerics. That trivializes aggro management, it trivializes needing a tank that can last long enough to develop enough aggro before they get healed, it trivializes healing rotations, trivializes mana management.

Guilds on P1999 have had that ability for 8 years, guilds on live only had it for 3. Its arguable that its not classic to have had this going on for so much longer than it did on live.
  #123  
Old 01-08-2017, 03:52 PM
roks1 roks1 is offline
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Add an April Fool's REVERSAL OF FORTUNE instead of nerfing fun things. Upon spawning, boss monsters may gain the ability to flurry and rampage where they didn't before! up the ante, don't lower the bar 8^) For the sake of keeping things classic, the devs would simply have to respond that things are "working as intended".
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