#31
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Basically - there are a lot of mobs that are KOS, and calm -> break -> blur allows you to move freely. The method of the break depends on your philosophy and the risk involved. | |||
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#32
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#33
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Because after you blur, it will just re aggro you without calm. Unless you have room to get far away. Calm makes it more convenient
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#34
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Break -> Get Hit ->Stun -> Mez -> Calm -> Blur = Get Hit (Riskier) I always use calm. Lull is OK if you need to just reduce agro radius a little, but calm turns it to almost 0 and lasts for 3 minutes. I can’t think of any situation that pacify is better. Lull is great if you need to chain cast. Wake I’ve used only a handful of times in a year (circumstances where an early crit fail is catastrophic, but multiples agroing isn’t necessarily catastrophic). | |||
Last edited by Baylan295; 03-27-2019 at 11:39 AM..
Reason: Missed a step.
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#35
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How do you interpret the radius listed on the Wiki? For instance, Calm says 5/50 and Lull says 15/30. What do the numbers mean?
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#36
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