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Old 12-15-2020, 11:59 PM
Izmael Izmael is offline
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Default RFS vs IFS

Anyone did some parsing? Is RFS really that much better than IFS given that they both have same dmg/dly ratio.

Looking for some hard data.
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Old 12-16-2020, 12:22 AM
feniin feniin is offline
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You apply your damage bonus more often on a faster weapon. It's why a 15/20 weapon is preferable to a 30/40 (Blam Stick)
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Old 12-16-2020, 12:51 AM
Gustoo Gustoo is offline
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Yeah it’s better except against ripost guys and damage shields
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Old 12-16-2020, 07:50 AM
Zipity Zipity is offline
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RFS was also warrior useable for a while which is super OP
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Old 12-16-2020, 02:33 PM
Trazic Trazic is offline
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Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
You apply your damage bonus more often on a faster weapon. It's why a 15/20 weapon is preferable to a 30/40 (Blam Stick)
Two hand damage bonus is murkier. Two handers get a delay adjusted damage bonus in Kunark. So eventually IFS will have a larger damage bonus than RFS. Though I suppose they have the same damage bonus on green currently?

Here is some code posted by Rogean a long time ago with dates for the different variants of two hand damage bonus: http://codepad.org/NjMM455H


Just looking at the numbers without any parsing it seems to me like, on green, the dps of RFS is much better than IFS and after the impending delay adjusted damage bonus will still be better but not by nearly as much.

Real parsing would be cool to see though. Just keep in mind that depending on green's current timeline those parses could be invalidated later on.
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Old 12-16-2020, 03:41 PM
Keebz Keebz is offline
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Another thing the RFS is useful for is leveling, since the dmg cap affects it less.
1-9 it's basically a 10/20
10-19 -> 14/20
20+ -> 19 20

vs IFS which is
1-9 -> 10/40
10-19 -> 14/40
20-29 -> 25/40
30+ -> 38/40

WRT the damage bonus, we should be able to figure it out easy enough by grabbing a few different delay 2handers on a warrior and subtracting the crit dmg from the white text dmg.
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