#11
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I only started playing on Blue in 2017; was ducking out of spells not a thing for a long period of time? Or was it always there on Blue?
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Characters:
Nephinine - 60 Iksar Necromancer Krystaps - 60 Iksar Warrior Remember. . . Iksar is the master race. | ||
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#12
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Enjoy spell book medding too. (not kidding)
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
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#14
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Quote:
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<Millenial Snowfkake Utopia>
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#15
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#16
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You would still duck to cancel spells, but you would remain ducked until the cast time ran out. Ducking guaranteed an interrupt
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#17
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There a reason you can't just jump?
Jumping also cancels a spell just like ducking does, it also doesn't slow you like ducking, making it superior anyway. | ||
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#18
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It was a game balancing change to bring casters more in line with melee characters. The PvP advantage for not having cancelling is the problem though. I'm interested in the scenario of pure casters when fighting a melee character in PvP. Even if allowed, the spell gems still must cycle through the global cooldown, so the delay in casting is still there. Adding spell cancelling back in would just cap the punishment allowed for initiating a spell cast.
I don't know the exact date it was added, but this mechanic was live during the Velius era for sure. | ||
Last edited by Wags; 04-30-2019 at 04:00 PM..
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#19
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Quote:
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#20
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