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  #11  
Old 11-26-2024, 05:03 PM
Castle2.0 Castle2.0 is offline
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Cheap root

or

Shaman on expensive root after canni but before med tic

or

Main tank with Herbalist Spade

or

Druid clicking https://wiki.project1999.com/Warden_Symbol_of_Tunare mana free inbteween med tics

or

Earth pet

or

Skele pet with 2x https://wiki.project1999.com/Ebony_Bladed_Sword

Problem solved.

Easy.

Git gud, noobs.
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  #12  
Old 11-26-2024, 06:37 PM
Eisai Eisai is offline
Sarnak

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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Gear can certainly play a role, a self geared "tank" grouping with a DPS that has twink items could easily lose agro consistently. Even in the end game I have to do a lot of agro management on my rogue to not steal agro over the main tank at raids, even the best geared tank (and sometimes even the knights). When I was leveling the rogue I had to pull back on dps to not overtake agro quite often and that was before I upgraded to weapons beyond the epic.

Raids often do opt to have a knight tank when its not one of the handful of mobs that hit too hard to keep them alive. Same with mostly-BIS monks, they can tank several raid mobs. And that's common place in group content where you often don't have a warrior.

Rooting can be useful for sure, it was pretty common when I leveled in CoM last, as pointed out can be used as crowd control for adds. At the same time its not something I would really preach as a best practice. Eventually you get to a point where root isn't really reliable/viable (requiring either debuffs to land or simply not landable on most raid content). If you become reliant on root to manage agro then eventually when you get to hard content you're likely going to mis-manage agro and negatively impact others (wipe). We all know the shaman who can't manage their threat while slowing, or the wizard that over nukes and pulls mobs on top of your healers. These people become liabilities to raid forces.

Most recently in leveling a shaman I think there is tremendous benefit in solo'ing with a pet without using root. I've found it as a really good way to understand the cadance of putting in threat and how to not overtake agro on the "tank" (pet). Sure I could just root the mob and then slow, debuff, nuke, ect. But not using root helps me learn critical timing of putting in threat so that way when I get into a high stakes situation like a raid I understand the importance of timing when putting in debuffs and getting mobs slowed without pulling agro and dying.

I Mained a rogue for like nine or so years on live and for at least half of those i was #1 on my backwoods server and i have got to influence here: if you get aggro it's your ducking fault.(period) gi don't care if your tank is butt naked fisting the mob; you aren't doing anything but managing positioning via push and pressing one(two?) button over and over. If you can't do the most important job required of dps (don't d(f)ucking die, then try something else.
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  #13  
Old 11-27-2024, 08:49 AM
Ciderpress Ciderpress is offline
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If you're xping in a pickup group in velks or something there's literally no reason not to root the mob if somebody can, rogues can do a lot more damage without pulling aggro that way, so the mob dies faster and the next mob arrives faster and your xp bar moves faster. Raids are a totally different story, because obviously.
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  #14  
Old 11-27-2024, 08:53 AM
Ciderpress Ciderpress is offline
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That being said, I honestly can't remember if it's even classic that mobs always attack the nearest PC when rooted, which is the whole reason it's useful for threat here. I don't really remember that being a thing back in 99-2001, but maybe it was?
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  #15  
Old 11-27-2024, 09:58 AM
Eisai Eisai is offline
Sarnak

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Ro says: it was classic.

But also, until the very end of velius pets tanked on matter how many PCs were in range. Earth pet wasn't the best then because it would max-range spamming root making mobs turn on me often enough to be annoying to my DPS meter and healer. We used this mechanic to kill AoW the first time, the devs said it was impossible but we always find a way. They Nerfed pet aggro because of that kill. I can see why p99 chose to keep the Nerf
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  #16  
Old 11-27-2024, 10:30 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
That being said, I honestly can't remember if it's even classic that mobs always attack the nearest PC when rooted, which is the whole reason it's useful for threat here. I don't really remember that being a thing back in 99-2001, but maybe it was?
/shrug. What I do remember is how people hated root pets back in the day cos they 'messed up aggro'.
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  #17  
Old 11-27-2024, 11:17 AM
cd288 cd288 is offline
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Anyone getting RecondoJoe vibes?
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  #18  
Old 11-27-2024, 03:34 PM
Ciderpress Ciderpress is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
/shrug. What I do remember is how people hated root pets back in the day cos they 'messed up aggro'.
Yeah it just seems like such an obvious tactic to use in groups that it should have become common practice within like the first month of release in 1999. There were hundreds of thousands of people figuring out how the game worked back then, somebody would have noticed "oh hey, if you just root the mob it will always attack the nearest person no matter what."

I have a couple RL friends from highschool who played extensively in classic, and they both tried p99 and asked the same question which was "why does everyone root the mob in groups?".
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  #19  
Old 11-28-2024, 07:20 AM
Wakanda Wakanda is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Most recently in leveling a shaman I think there is tremendous benefit in solo'ing with a pet without using root. I've found it as a really good way to understand the cadance of putting in threat and how to not overtake agro on the "tank" (pet). Sure I could just root the mob and then slow, debuff, nuke, ect. But not using root helps me learn critical timing of putting in threat so that way when I get into a high stakes situation like a raid I understand the importance of timing when putting in debuffs and getting mobs slowed without pulling agro and dying.
this is obviously off topic, and you may not want to play an inny troll [You must be logged in to view images. Log in or Register.] nor is having a snare necklace classic (guess it's kunark or velious?) but having the snare necklace is nice for shaman who uses pet a lot. if you root the mob it will turn around and beat up your pet once it's low hp [You must be logged in to view images. Log in or Register.] if you snare the mob it continue to flee despite not moving (essentially being rooted)

makes it a lot easier since you dont have to worry about your pet getting beat up as much lol

when i talk about aggro im referring to people ive seen on these same forums talking about how warriors are borderline uplayable because of aggro issues [You must be logged in to view images. Log in or Register.]

for me, when i play my shaman.. its a non issue. i love duo'ing with warriors because with my buffs, haste etc. they deal almost as much damage as a monk but are easier to heal.

i definitely notice a diff between duo'ing with a warrior and duo'ing with a pally or sk... like stuff dies way slower.

i would rather just root it and sit down.
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  #20  
Old 11-28-2024, 07:25 AM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
/shrug. What I do remember is how people hated root pets back in the day cos they 'messed up aggro'.
idk what is or isnt classic btw, i feel like back in the day we were just happy to have a tank and healer in general lol. i remember as a monk using a ranger to tank and the group falling apart when he left (weird how monks on p99 are viable tanks at all levels and untwinked)

but im mostly referring to p99 exclusively

like i play this game 24/7 and dont care what type of tank we have because root pretty much negates the issue altogether, so im mostly responding to the people who make it sound like warrior or monk tanks arent viable because of aggro

like no? it sounds to me like the casters in your group arent viable, lol.

also idk how classic root is, because i remember asking my friends why they used snare and stinging swarm to kill mobs and why they dont just root them, and they told me because root broke constantly and wasnt viable, so they had to use snare instead

meanwhile on p99 root rot is the meta

so like, hard to know what classic really is at this point

but im mostly referring to p99 meta
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