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  #141  
Old 10-02-2019, 04:50 PM
loramin loramin is offline
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Originally Posted by LordRayken [You must be logged in to view images. Log in or Register.]
Barbarian Shadow Knight is still one of the most interesting ones to me.

Or Barbarian Monk.
Personally I don't think either of those fit. Barbarians are too ... barbaric to be monks. I mean, a giant Scotsman (what they basically are) is almost literally as far away as you can get (geographically and conceptually) from a Buddhist Monk.

As for Shadow Knights, Barbarians have always been a "good" race. Heck, even their "evil" members (Rogues) are less evil than most: they're not lurking in some sewer or something, they're running the town bank! [You must be logged in to view images. Log in or Register.]

On Sullon Zek Barbarians actually got to be Paladins, and I think that fits better than Shadow Knights (though still not great).

Plus ... Barbs would make terrible SKs for the same reason Erudites make great SKs: SKs require intelligence (and Barbs are dumb). In fact, the more I think about it, the more I remember Barbarians and Erudites are meant to be opposites (Barbs are humans taken to the dumb/strong extreme, and Erudites are humans taken to the smart/weak extreme). Really the two should never overlap class-wise.
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Last edited by loramin; 10-02-2019 at 04:53 PM..
  #142  
Old 10-02-2019, 04:58 PM
pink grapefruit pink grapefruit is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
On Sullon Zek Barbarians actually got to be Paladins
nope
  #143  
Old 10-02-2019, 05:00 PM
Sonark Sonark is offline
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Barbarian rogues don't seem to make sense until you remember your introduction to Conan the Barbarian.
  #144  
Old 10-02-2019, 05:18 PM
Verityn Verityn is offline
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Originally Posted by Sonark [You must be logged in to view images. Log in or Register.]
Barbarian rogues don't seem to make sense until you remember your introduction to Conan the Barbarian.
I don't know if it's like this on p1999, but I remember how easy it was to lose enough faction with the rogue guild that you could no longer use the bank in Halas by just doing a few newbie warrior quests.

It's as if the Barbarian rogues are the worldly group and the warrior/shaman reject that life style. They don't seem to have any ulterior motives or plotting schemes like some of the other rogue factions.
  #145  
Old 10-02-2019, 05:33 PM
loramin loramin is offline
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Originally Posted by pink grapefruit [You must be logged in to view images. Log in or Register.]
nope
Oh you're right, they didn't even get that much: on Sullon Zek they got to be Warriors who worshipped Mithaniel Marr, but that was it. But still, they were clearly more "good" than "bad."

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Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
I don't know if it's like this on p1999, but I remember how easy it was to lose enough faction with the rogue guild that you could no longer use the bank in Halas by just doing a few newbie warrior quests.
Still that way here, but it's overblown.

If you were a normal player, you did gnoll fangs and goblin ice beads and all those stupid quests as you leveled, and they raised all your Halas factions (including the Rogues). This made it so that if you only did the Longseaux quest once, it didn't lower your Rogue faction enough to be a problem when you banked.

It was only if you skipped over all the early quests, and/or repeated Longeaux for plat, that you could/can make the Rogues/Banker hate you.
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Last edited by loramin; 10-02-2019 at 05:41 PM..
  #146  
Old 10-02-2019, 05:55 PM
PieOats PieOats is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Personally I don't think either of those fit. Barbarians are too ... barbaric to be monks. I mean, a giant Scotsman (what they basically are) is almost literally as far away as you can get (geographically and conceptually) from a Buddhist Monk.

As for Shadow Knights, Barbarians have always been a "good" race. Heck, even their "evil" members (Rogues) are less evil than most: they're not lurking in some sewer or something, they're running the town bank! [You must be logged in to view images. Log in or Register.]

On Sullon Zek Barbarians actually got to be Paladins, and I think that fits better than Shadow Knights (though still not great).

Plus ... Barbs would make terrible SKs for the same reason Erudites make great SKs: SKs require intelligence (and Barbs are dumb). In fact, the more I think about it, the more I remember Barbarians and Erudites are meant to be opposites (Barbs are humans taken to the dumb/strong extreme, and Erudites are humans taken to the smart/weak extreme). Really the two should never overlap class-wise.
HIGHLY DISCRIMINATORY (and inflammatory) post riddled with overtly *racist and bigoted* themes.

Among them:

1st.) casting Barbarians as savage subhumans incapable of martial discipline or INNER FOCUS *strokes phantom beard contemplatively*
TWOnd) regarding shadow knights, a diverse lot of corpsefncking noblemen with varied and COMPETING allegiances as a single religious sect.
3rd.) suggesting Erudites are somehow uniquely suited to the profession of ennobled corpsfnckery.

Rogean, please ban Loramin.
  #147  
Old 10-02-2019, 05:55 PM
deadlycupcakez deadlycupcakez is offline
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take the pet windows away again in response to this thread
  #148  
Old 10-02-2019, 06:05 PM
LordRayken LordRayken is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Personally I don't think either of those fit. Barbarians are too ... barbaric to be monks. I mean, a giant Scotsman (what they basically are) is almost literally as far away as you can get (geographically and conceptually) from a Buddhist Monk.

As for Shadow Knights, Barbarians have always been a "good" race. Heck, even their "evil" members (Rogues) are less evil than most: they're not lurking in some sewer or something, they're running the town bank! [You must be logged in to view images. Log in or Register.]

On Sullon Zek Barbarians actually got to be Paladins, and I think that fits better than Shadow Knights (though still not great).

Plus ... Barbs would make terrible SKs for the same reason Erudites make great SKs: SKs require intelligence (and Barbs are dumb). In fact, the more I think about it, the more I remember Barbarians and Erudites are meant to be opposites (Barbs are humans taken to the dumb/strong extreme, and Erudites are humans taken to the smart/weak extreme). Really the two should never overlap class-wise.
I think Barbarians are wise and noble beings and can easily adhere to the kind of disciplined martial prowess Monks display. I can see them meditating in the cold north with nothing but a kilt on against the elements, fighting with fists and kicking.

also - I was kind of imagining a "corrupt" Barbarian sect that started in Neriak or something as SKs. Ogres and Trolls are dumb too and they're SKs so.

But yeah, Halfling Ranger, Gnome SK, Iksar Rogue, Wood Elf Shaman, Half-Elf Cleric, all seem like legitimate combinations.
  #149  
Old 10-02-2019, 06:05 PM
loramin loramin is offline
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Quote:
Originally Posted by PieOats [You must be logged in to view images. Log in or Register.]
HIGHLY DISCRIMINATORY (and inflammatory) post riddled with overtly *racist and bigoted* themes.

Among them:

1st.) casting Barbarians as savage subhumans incapable of martial discipline or INNER FOCUS *strokes phantom beard contemplatively*
TWOnd) regarding shadow knights, a diverse lot of corpsefncking noblemen with varied and COMPETING allegiances as a single religious sect.
3rd.) suggesting Erudites are somehow uniquely suited to the profession of ennobled corpsfnckery.

Rogean, please ban Loramin.
That's got to be one of my favorite rebuttals to a post, ever.
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  #150  
Old 10-02-2019, 06:06 PM
Nilstoniakrath Nilstoniakrath is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
You're wasting your time, the TrueBelievers have embraced their false reality construction using the magic of cognitive dissonance and you will never sway them (much like political partisans irl, sadly.)

Luclin spires were fine, same sort of "wait for it, oh and then you have to make a long run besides" mechanic as the boats. The rest of Luclin expac mostly sucked tho.
I strongly disagree. The spires required a much shorter wait (14:59 at most) with periodic system messages alerting when the next "beam-up" would occur. The beam-up itself was instantaneous.

The boats, on the other hand, were run by a company of druids, were down at least half the time, and even when running had intervals approaching 45 minutes or more. Once on the boat, you still had more time to kill while the boat cruised along at a snail's pace.
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