#1
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Effects of CHA on Charm, Mez, and Lull
So I've seen a lot of guesswork and posts about Charisma's effect on various (mostly chanter) spells.
I've gathered a lot (most?) of the classic-era posts/tests around this issue, in the hopes that it helps get us a little closer to classic. Apologies in advance for the formatting and various broken links from long ago... 1 - The following post-classic-era thread links to several classic-era discussions (although those classic sub-links no longer work :/). It gives a very good summary (with comments from Verant itself!) of what impact CHA had on charms, mezzes, and lulls... http://www.brellrants.net/brell/view...3c072341d4df83 Quote:
2 - http://www.therunes.net/startingguide.htm (Date: 2000-2002) Quote:
3 - http://www.therunes.net/rguidehighlevel2.htm Quote:
4 - Also, for the following *limited* test, which was unfortunately PoP-ERA :/, the data indicates the following... With a 305 cha, and then, a 130 cha - and everything else that is relevant unchanged... 1 - Charm lasts ~10% longer with a 305 cha vs. 130 cha. 2 - Charm cast is completely RESISTED, MUCH more often with a lower cha (this surprised me). 3 - The guy's conclusion that #1 above corresponds to "almost no effect" is bogus imo. 10% is huge over time. http://www.therunes.net/forums/viewt...735fa34e9b4a0f | |||||
Last edited by Malrubius; 04-29-2010 at 03:13 PM..
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#2
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Excellent post! Thank you very much, I have been considering which way to go with equipment for a while.
- Adso | ||
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#3
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Thanks for this good to know and great post!
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#4
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charisma has been fixed here non classic
they nerfed chanters already for charming reds for full duration they changed how necro charm works, its no longer cha based... even though i made an erudite necro and dumped all my points into char like you should on a classic server due to having low cha and erudites having the highest based cha for a necro.. now it makes no difference FUUUUUUUUUUUUUuuu the soft cap for everything is 200 example 1 point of int at 50 is 10 mana 1 point of int at 200 capped int = 5 mana so soft cap everything to 200 then go stam/mana classic, this is a classic based server but its not hardcoded to be exact alot of things here are different, bards should be able to swarm kite, necro pets have been toend down, mage pets didnt even dw till after 2001. Some kunark spells are in game, wizard ae snare, but breeze isnt... developers here are doing a great job but kinda tailor things to see how they wanna see classic so w/e | ||
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#5
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If that's true can we get a legit faq showing how stats work now? I don't think it's too much to ask, a lot of people are building characters based on classic info which will only end up gimping them until velious.
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#6
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go stam, that's all!
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#7
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Quote:
__________________
Don't be a Kleat...
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#8
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Bump in case it helps the devs or if anybody else has data to add.
__________________
Don't be a Kleat...
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#9
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Quote:
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#10
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Quote:
Ive posted links to proof about classic changes that were ignored because they didnt benefit the greater whole and only a few select players. Truth is truth though. | |||
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