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  #51  
Old 10-07-2010, 10:55 AM
ShivanAngel ShivanAngel is offline
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Those armor quests are not classic.

They were put in a few years later as a way for younger players to gear up.
  #52  
Old 10-07-2010, 11:06 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Nunedawg [You must be logged in to view images. Log in or Register.]
Hey Rogean; Ive noticed that the beginners quests arent even up yet for classic. IE-The unholy set for necros or spurned initiate for mag/ench/wiz/ this is all in Neriak of course. But are all newbie quests down? Cause I know about 3-4 of your customers "unfortunately me too" who would be leaving if almost all of the newbie quests 1-20, including bandit sashes in karanas and white bear pelts in halas were down!
Now dont get me wrong! Im not fully informed about all the newbie quests and to what level you have completed them, but it seems prudent "in order to encourage a new player influx" to start with the newbie quests then work your way up before engaging in your kunark work?
Anyhow im interested in hearing what you have to say about it and let me know how much of the newb zones you have completed. My two chars are in neriak and halas. I appreciate all you guys have done and are doing!
The NuneDawg
Firstly, Rogean doesn't manage content. I do.

The newbie armor to which you refer.. is from an era which is past the scope of this project. The class specific newbie armor sets, and the time period around them are the reason I started this server. They will never be implemented. Bandit sashes and bear pelts? Apples and oranges in comparison to class based armor sets. Go look it up and see if it should exist prior to 2000. If it should, it most likely does. If it doesn't, report it as a bug.

So you claim... you and some other "customers" are gonna leave without these quests, and that we should be working on them instead of Kunark. I'm letting you know in advance, you are not customers, and I don't care. Do some reading on our forums.. and then about classic Everquest, please.

Hope you find what you need.
  #53  
Old 10-07-2010, 11:28 AM
Nunedawg Nunedawg is offline
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Join Date: Oct 2010
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Default Okie Dokie

Well im glad to get an answer on the subject that it wont be implemented. Ill take a look and see if the white bear pelt/sashes-content is pre 2000. As to apples and oranges the oranges were about the low level quests "not class specific but zone specific" and if they were implemented or not.
Please dont take it as anything more than constructive criticism or me trying to inform you. I was simply curious after reading the forums for a few hours and not finding an answer. I know your going by an era based standard "pre 2000". Although Eq was an undisputed GRINDHOUSE level wise, it was the small turn in quests that made the game/grind really entertaining.
Again I appreciate all you guys are doing! Thank you for your prompt reply.
  #54  
Old 10-07-2010, 04:36 PM
Maneuk Maneuk is offline
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Join Date: Sep 2010
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coz you had to be tough to be a mage in erudin, no newbie armor quests, except for some heavy, but nice black gloves. Just made you tougher, better, not so armor dependent but skill dependent ythose youngsters have it so easy these days on live- pah (hehehe- buahahaha!)
  #55  
Old 10-08-2010, 07:57 AM
Braveguard Braveguard is offline
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MQ is evil. Just promotes farming.
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  #56  
Old 10-08-2010, 05:43 PM
Thac0 Thac0 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I have written a new multi-quest (MQ) template to be used for NPC item quest scripts. Currently I have only applied it to Hasten Bootstrutter (Journeyman Boots) as it requires rewriting the script for any NPC we want to use it on.

The MQ system is based on how we thought it worked on live; each item handed to an item is handled seperately, either completing the requirements for a reward or not. Upon the last item being handed in, the reward is given to that player.

With this in place, Hasten will now accept a ring from one player and then a Rapier and gold from a different player and reward that player with the boots. This is currently live right now, only for Hasten.

I'll see about adding it to other popular quests, but wanted to get feedback on how this one works out. I know some of you out there are hiding some ancient rings.

Let me know which popular quests you guys think should be reworked for this, and provided this script works out ok, we will try to implement in future quests for Kunark and Epics, and so on.
The Shield of the Devout would be a nice candidate for the MQ code as would many of the Temple of Solusek Ro quest that yield no drop items.

@Nunedawg
Alot of the newbie quest you are refering to have the "Recommended level" which was NOT a feature in classic. So if you remember an item and look it up on someplace like allakhazam's and it says those words on it, it isnt a classic item.

example
Newbie Cleric BP from Freeport. http://everquest.allakhazam.com/db/item.html?item=12039

Not classic. Hope this helps in the future for determining which quest item is classic and which ones are not.
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  #57  
Old 10-09-2010, 09:39 AM
Puyen Puyen is offline
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Quote:
Originally Posted by Braveguard
MQ is evil. Just promotes farming.
As we all have seen lately with the damn jboots
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  #58  
Old 10-18-2010, 12:15 PM
Zobex Zobex is offline
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Join Date: Nov 2009
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Has anyone made a request to have "Monks of the Whistling Fist" MQ'able? having the book and the idol on that list would help tons. Especially "The Idol" since it's an extremely annoying spawn =)
  #59  
Old 10-18-2010, 04:49 PM
sgallaty sgallaty is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The fact is I'm only going to code it that way if that's how it worked on live.
Negative.

How it worked on live is that items given to the npc were held in the npc's general inventory (you can test this by killing a quest npc before turning in all the items - those items can be retrieved)

I am fairly 100% certain that there were no 'time limits' other than zone resets (which sometimes happened because of stuck mobs or zone crashes) - OR some quest mobs which had timed spawns - can't think of any at the moment but I know that some did spawn/despawn.

You can deal with the shadowed man rapier by making a newb and having him loot the rapier, escort him to bootstrutter's path and letting him die there with consent to you, or dueling and not looting it, (or eating exp and dying with the rapier on you - deliberately or otherwise)

that way you can pick the rapier up when you have bootstrutter held stopped in chat.
Last edited by sgallaty; 10-19-2010 at 06:37 PM..
  #60  
Old 10-24-2010, 02:03 AM
Zanti Zanti is offline
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Join Date: Feb 2010
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Does anyone else remember handing quest npcs 1 copper before doing turn ins to "clear" their inventories? Maybe handing in unrelated items to clear any previous MQ attempts was just a often heard myth on my server.
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