Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #41  
Old 12-15-2024, 01:17 PM
Salaryman Salaryman is online now
Fire Giant

Salaryman's Avatar

Join Date: Jan 2014
Posts: 699
Default

does shield ac count towards the worn ac cap for rangers?
Reply With Quote
  #42  
Old 12-15-2024, 03:29 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,283
Default

Taking into account all things waybackmachined, rangers probably should do a bit more damage with bows on p99, even without factoring rooted dragons in to that equation. The fact that rangers were given two epics, both being melee weapons, suggests that close quarters combat was meant to be their go-to method of damage, with the bow serving as a backup option (and yet their class icon is bow + quiver). Even the ranger-only item off Vulak is a sword.

Despite an emphasis being placed on melee damage, rangers were only briefly allowed to have triple attack in Velious, with monks being spared that nerf. They have the ability to taunt, but also two versions of jolt and a few weapons with similar proc effects. Of course, the more versatile the hybrid class, the more it can appear to be a walking contradiction.

In retrospect, the devs seemed to be figuring out the ranger class as they went, more so than any of the other classes, even monk which abandoned its classic minimalism to join in the loot fest, having some of the most desirable drops in Velious.

It's common knowledge that the devs often fought over design decisions, reportedly even coming to blows on occasion. So it's likely that they had the same or similar arguments about which class should get what, no different from what's posted on Allakhazam or these forums. Robe of Living Fungus got nerfed but then, one expansion later, there was an even better monk robe in ST with the same worn effect, Shroud of Longevity. The ranger epic wasn't a bow, but then BFG was shoehorned into Velious and Oakwynd was made a reward at GM events for each server. The list goes on.

IMO the ranger epic should have been two-in-one, like the warrior's, with the bow being broken in half to create two 1hb weapons.
Last edited by Ennewi; 12-15-2024 at 03:33 PM..
Reply With Quote
  #43  
Old 12-15-2024, 03:36 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,238
Default

Rangers had treble attack?!
Reply With Quote
  #44  
Old 12-15-2024, 03:43 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,283
Default

Yep, on the test server at least.

https://web.archive.org/web/20041130...hp?t=47828&amp

https://web.archive.org/web/20021109...cID=1505.topic
Reply With Quote
  #45  
Old 12-15-2024, 04:03 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,238
Default

ah right, they ended up giving ranger a small +attack bonus instead (perhaps the extra swing hate from treble attack was complained about by testers?)
Reply With Quote
  #46  
Old 12-15-2024, 04:58 PM
Eisai Eisai is offline
Sarnak

Eisai's Avatar

Join Date: Jul 2012
Posts: 214
Default

Back then. The only unknown here really is their group viability...

...take a top tier ranger, find average HP then divide by # of mobs you want him to solo and you'll know what defense they need to make it so #1
Reply With Quote
  #47  
Old 02-09-2025, 09:52 PM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
Default

If you're above the AC softcap, the -15 from hoop is also reduced by the same percentage that the softcap mitigates. For the same reason that a +15 AC earring would only give a few points of actual AC if above the softcap, a -15 only costs a few points. The game just applies a numbers squish to all worn AC above the softcap, even if it's minus. Since ears are a low AC slot for most people (is there anyhing besides Vulak earring with more than 10 AC?), it's a very small sacrifice in return for far better stats than any other non-raid earring will give.
Last edited by Noselacri; 02-09-2025 at 09:55 PM..
Reply With Quote
  #48  
Old 02-11-2025, 06:47 PM
Goregasmic Goregasmic is offline
Sarnak

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 244
Default

Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
If you're above the AC softcap, the -15 from hoop is also reduced by the same percentage that the softcap mitigates. For the same reason that a +15 AC earring would only give a few points of actual AC if above the softcap, a -15 only costs a few points. The game just applies a numbers squish to all worn AC above the softcap, even if it's minus. Since ears are a low AC slot for most people (is there anyhing besides Vulak earring with more than 10 AC?), it's a very small sacrifice in return for far better stats than any other non-raid earring will give.
That's the conclusion I'm coming to but we have a ranger AC thread in the melee forums and it seems like how the soft cap works and where it actually is has yet to be determined. So the logic is good but its hard to implement at the right point due to lack of data. So far it seems the soft cap might be based on the mob's level and its closer to a hard cap but we need further testing.

The thread in question: https://www.project1999.com/forums/s...d.php?t=438517
Last edited by Goregasmic; 02-11-2025 at 06:50 PM..
Reply With Quote
  #49  
Old 02-12-2025, 05:50 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,562
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Haven't ever actually parsed my ranger but it seems to get absolutely smushed even in xp group content compared to warrior, pal, monk, sham, or even my bard with similar ac. This was observed from all the way up to 60 on all of the above classes.

Again ... I haven't parsed but it certainly 'feels' really 'not right' for the ranger class specifically.
I don't have any hard numbers, but the first player to hit Level 60 was a Ranger, and they complained very loudly on the official EQ forums that Ranger tanking was terrible in Kunark. Not only was tanking terrible, they were drawing aggro away from Warriors, despite doing less damage, because their typical low delay weapons created more aggro (which is why Jolt got put in the game).

Combined with the hybrid exp penalty becoming more widely known, Rangers during Kunark era went from being one of the most popular classes to being considered one of the weakest.
__________________
Reply With Quote
  #50  
Old 02-12-2025, 06:00 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,238
Default

Keeping rangers at their level 39 defence skill through to 60 was a terrible, terrible decision. No amount of dodge/parry/riposte made up for that. Thankfully they partially walked back that decision late velious, throwing rangers a +20 to their max skill cap.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:26 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.