#21
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Options- Mad: Bluebies are lying about their experiences on red and there really overwhelming popular demand for a teams PVP server and PVP in EQ is super fun for most people. Calling LNS is almost always honored by people on the red server. This also means I totally missed the overwhelming demand, which is always possible. Sad: You know perfectly well that none of the above is true but are saying it anyway. Bad: You can't tell the difference. Sarcastic: Well done! 9/10 good troll.
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The Ancient Ranger
Awake again. | |||
Last edited by fadetree; 07-18-2019 at 09:11 AM..
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#22
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60 War/Mage/Monk 52 Wiz/Clr/Sk
https://www.youtube.com/watch?v=Mqj_tW5OUlk | |||
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#23
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"Guise, EQ PvP sucks!" - People who never actually played on a classic PvP server and most of whom never leveled past 20 on Red.
Basically the same attitude as people who tried to play regular EQ but who gave up on the game after being repeatedly owned by decaying skeletons. No one who actually played classic EQ PvP enough to have a worthwhile opinion of it thinks it sucks. They might say it's quirky or unbalanced in many ways, or that PvP gameplay doesn't appeal to them personally anymore because they prefer a more relaxed experience these days. But they won't say it sucks. Because it doesn't. Sure, no one likes getting destroyed in PvP and having to CR across a continent. You know what else people don't like? Wiping at the bottom of a dungeon with no Rez in sight. But that's part of EQ. This is a game of risk and reward. That's what makes it fun and engaging. EQ PvP simply increases the risk and commensurately increases the reward of playing the game. It's bizarre that people simply cannot understand this simple point and instead just repeat this zombie-like refrain of how bad EQ PvP is, when by the same logic the game itself is also awful and punishing. | ||
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#24
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Vex you post just makes me think GMs need to get rid of corpse restorations. Let those adventurers rot; its part of the challenge of EQ.
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#25
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I mean, corpse rotting was a real thing in classic EQ, especially early on. It was part of the game. It actually happened and players were always cognizant of the possibility all their gear could rot. People are way, way too attached to their pixels on P1999 for it to be favored here, though. Classic EQ is a pretty hardcore game and very punishing to the player, a fact that's largely been forgotten in the landscape of today's P1999 Blue server, which for a variety of reasons at this point is basically EQ on training wheels. Thoroughly unclassic.
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#27
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Second of all, I wouldn't mind a teams pvp server, but clearly your in denial. Trump and Jeff Epstein were friends and partied together. | |||
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#28
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Do it like EQ2 did, make certain single targets contested (Vulak, Tormax, Yeli, CT, etc..) and instance the rest..
Let's the hardcores get off on denying pixles, and let's casuals have a life AND eq.. | ||
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#29
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#30
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They probably won't ever do blue -> red transfers, considering that they banned cross server platinum trades it is into quasi-RMT territory. Merger has the problem of duplicate names.
Points are valid though, blue is a mess mostly due to overpopulation. No amount of rules can really fix that problem. It's a hopeless try that just makes more GM work than throwing it all out and letting guilds come to their own resolutions. Same with red and underpopulation. Overtuned content for the player population base won't be healthy long term.
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Nexii Vanadis | Nexii's Erotic Adventures
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