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  #51  
Old 04-15-2019, 12:30 PM
Cerate Cerate is offline
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If you scroll down on your source's source a bit, you'll find another section which distinguishes procs from spells as having a different cap of 400. From that source:

"This affects not just stuns, but also slows and snares and presumably any of the effects with hate that scales with NPC hitpoints. The scaling spell hate portion of a proc is capped at 400-- any damage component will stack. I used a swarmcaller on a 3600 hp NPC and the proc did ~236 hate. The proc on a 11.5k hp NPC did 400 hate."

I used Sentry Enots to parse hate, as he has 18k HP, this would imply a 18k/15=1200 cap from the spell hate method. WESS, Willsapper, Nev's Horn, Tserrina's Whip, Silken Whip of Ensnaring, Glaive of Marltek and Trochilic's Skean all parsed around 400-450. I strongly suspect the cap for most non-damaging components is 400.

Two weapons confound that, Ykesha (730-814) and Kunzar Kujuch (626-710), which parse higher for some reason. Still trying to figure out why, maybe I pushed them out of melee range or something.
  #52  
Old 04-15-2019, 05:26 PM
Baugi Baugi is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The large number of times I've seen monsters flip to the wife's shaman after a dot-tick if I'm being lazy on aggro confirms that behavior for other damage over time spells.

Danth
I was distinguishing casted DoT hate from procced DoT hate which seems relevant given the wording of the patch notes, but a Thunder Runed Great Sword parse is fairly convincing.
  #53  
Old 04-16-2019, 07:42 AM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Cerate [You must be logged in to view images. Log in or Register.]
If you scroll down on your source's source a bit, you'll find another section which distinguishes procs from spells as having a different cap of 400.
And right you are. I was wrong. Proc hate is capped at 400 always.

Forget what I said. [You must be logged in to view images. Log in or Register.]
  #54  
Old 05-16-2019, 11:27 PM
mycoolrausch mycoolrausch is offline
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Originally Posted by Dillusional [You must be logged in to view images. Log in or Register.]
That chart OP posted has many mistakes =/ .... after the chardok patch non-damage component of procs now scales up to a maximum of 400...

Some of my math below is probably going to be a little off because of inaccuracies in the wiki, I've noticed that when trident of the deep sea procs, at least sometimes the last 6 ticks will be for 13 instead of 20. (I'm not sure how partial resists work on some DoT effects) I should really login and test it now since my math below based on what the wiki says shows Trident to be by far the best agroe weapon primary now, ahead of even SoD... so trident may be overrated in my chart (but probably still the best) and if anything else doesn't match what is on the wiki it will be wrong too.... Anyway these numbers assume a level 60 warrior with 255dex and facing a raid boss (assume that non-damage component agroe scales based on targets HP so it will always be 400)

Primary slot agroe weapons:

Infestation ((60/1.8) * (9 + 11)) + 562 * 2 = 1790.67 hate per minute on average

Blade of Strategy ((60/2.4) * (14 + 11)) + 600 * 2 = 1825 hate per minute on average

Willsapper ((60/2) * (13 + 11)) + 400 * 2 = 1520 hate per minute on average

Sword of the Shissar ((60/2.3) * (14 + 11)) + 619 * 2 = 1890.17 hate per minute on average

Trident of the Deep Sea ((60/2.2) * (14 + 11)) + 900 * 2 = 2481.82 hate per minute on average

Scepter of Destruction ((60/1.8) * (12 + 11)) + 688 * 2 = 2142.67 hate per minute on average

Kreizenn’s Flame ((60/1.7) * (12 + 11)) + 100 *2 = 1011.76 hate per minute on average

Swift Blade of Zek ((60/1.8) * (11 + 11)) = 733.33 hate per minute absolute

Blade of Carnage ((60/2.3) * (15 + 11)) = 678.26 hate per minute absolute


Secondary Agroe Weapons

Blade of Strategy (60/2.4) * 14 + 600 = 950 hate per minute on average (not secondary usable yet!)

Blade of Tactics (60/2.4) * 14 + ?? = 350+??

Sword of the Shissar (60/2.3) * 14 + 619 = 984.22 hate per minute on average

Blade of Carnage (60/2.3) * 15 = 391.3 hate per minute absolute heh

Trident of the Deep Sea (60/2.2) * 14 + 900 = 1281.82 hate per minute on average

Scepter of Destruction (60/1.8) * 12 + 688 = 1088 hate per minute on average

Kreizen’s Flame (60/1.7)*12 + 100 = 523.53

Infestation (60/1.8) * 9 + 562 = 862 hate per minute on average
Does this change if a proc is resisted? I know hate is calculated before resist but some of these procs are ticking dots, what about that hate?
  #55  
Old 05-17-2019, 09:33 AM
Troxx Troxx is offline
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Those proc values quoted aren’t accurate. To answer your question, though, the hate value should be the same regardless of whether it resists or lands.
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  #56  
Old 05-17-2019, 02:49 PM
Dillusional Dillusional is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Those proc values quoted aren’t accurate. To answer your question, though, the hate value should be the same regardless of whether it resists or lands.
What made them inaccurate, do the non-damage components of those procs not scale to 400 hate against velious raid mobs (NPC's with arbitrarily large amounts of hp)? or do you not get the damage from a DoT as 1 hate per damage up front when you proc? Someone pointed out that i didn't include 99% haste in the calculations, that would've been good.
  #57  
Old 05-17-2019, 03:11 PM
Dillusional Dillusional is offline
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Primary hand at level 60 with Visions of Grandeur

Swift Blade of Zek

1800 / 1.99 = 904.523.. server rounds this down to 904

(60/.904) * (11 + 11) = 1460.177 hate per minute

Blade of Carnage

2300 / 1.99 = 1155

(60/1.155) * (15 + 11) = 1350.649 hate per minute
  #58  
Old 05-17-2019, 04:08 PM
Dillusional Dillusional is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
Does this change if a proc is resisted? I know hate is calculated before resist but some of these procs are ticking dots, what about that hate?
The way i calculated hate for the procs with DoTs was that I assumed the non-damage component scaled to 400 and then i gave you all the hate for a DoT up front. So if Trident was supposed to do 25 damage per tick for 20 ticks. You got 400 for the slow component and 500 for the dot up front. I also assume you got the same hate if it was a resist or not. I never looked at the emu source to verify that was how DoT hate is calculated. if someone says otherwise, now is the time to correct me. Because if that isn't how it works, weapons with DoTs are much weaker than I was thinking they were. I should go look at the emu source heh.
  #59  
Old 05-17-2019, 05:04 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Dillusional [You must be logged in to view images. Log in or Register.]
What made them inaccurate, do the non-damage components of those procs not scale to 400 hate against velious raid mobs (NPC's with arbitrarily large amounts of hp)? or do you not get the damage from a DoT as 1 hate per damage up front when you proc? Someone pointed out that i didn't include 99% haste in the calculations, that would've been good.
Trident of the deep sea 900 threat?
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  #60  
Old 05-17-2019, 05:49 PM
Dillusional Dillusional is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Trident of the deep sea 900 threat?
I just logged in and verified that trident of the deep sea proc lasts for 2 and a half minutes ( got 26 ticks out of it ) for a maximum damage of 20 per tick. Against a 60 cleric it was usually doing 13 per tick but against the split paw commander in black burrow it was doing the full 20 per tick heh.

So if you do get all the hate for DoT damage up front and it's always for the full amount, it would be 400 + (~25 * 20) or 900 hate per proc yeah, gotta go over to emu soruce and verify that's what is going on.
Last edited by Dillusional; 05-17-2019 at 05:53 PM..
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