#21
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#22
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#23
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Most DPS is still coming from the Charmed pets. DS doesn't matter if your Water pet is backstabbing. Thanks for the DPS data though! I'll see what my Shaman does.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#24
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#25
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Sorry DSM, but shaman and enchanter together always created a bit of redundancy in classic EQ. 2 chanters + mage + cleric is far more dps/raw power than shammy + 2 chanters + cleric.
It should be no great mystery why...just like the druid in EQ, the shaman is also a hybrid spellcaster. Druid is a cleric/wizard hybrid with a good damage shield, run speed, regen, + minor str buffs for some uniqueness. In EQ, the shaman is a hybrid of cleric, enchanter, and necro - with potionmaking, stat buffs, run speed buffs, and a nice resistance debuff shared with mages for a bit more uniqueness... in exchange for all this hybridness, there is no paci/charm ability from the parent enchanter class, no CH/rez from parent cleric class just like druid, far less dot lines than necro, far weaker pet than necro. Shaman is a very powerful class but way too redundant with 2 enchanters and a competent cleric and mage if you're going for some rhetorical optimal combo of spell-casters. PS With cleric buffs and a competent cleric with c2, a charmed pet should not require torpor in 95% of normal situations with level 60 or near-that enchanters, and torpor nerfs the hell out of any hasted melee's DPS......especially a dual-wielding enchanter hasted charm pet | ||
Last edited by Raj; 08-19-2022 at 02:27 AM..
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#27
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In my experience, great enchanters LOVE grouping with very competent clerics more than almost anything else? Malosinia is pretty nice but it's not a very competent cleric w everything a great cleric brings to the table.
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#28
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I mean sure, Enchanter + Cleric is an incredibly powerful duo, and any group formed around that can do well. I just think Shaman is more optimal a lot of the time if the pet isn't going to be tanking (and thus doesn't benefit from C-heal).
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#29
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Muzzles are irrelevant in an Enchanter/Enchanter/Cleric group, because Tolapumj's Robe is just so cheap. If you want to maximize DPS, you would be using those. My Shaman does around 35 DPS, so honestly not that much lower than the 40-50 number thrown around. The extra mana saving is going to help your party more by reducing downtime than a bit of extra DPS. The 35 DPS number I am getting is taking into account the fact that I am also doing healing/slowing while face tanking. If I could just do damage without needing to do that due to Enchanter pets tanking, the number would be higher. I could JBB click while DoTs are ticking, or stack more DoTs. Remember, a Torpor Shaman can consistently deal spell damage due to how quickly the regain mana, while a Mage would need to meditate if they are trying to nuke often. Before level 60 Mage is better, but with Torpor a Shaman is just going to be better for this group. The Enchanter pets are putting out enough DPS. The question is how often can you prevent charm issues, and how consistent can you be. An extra 5-10 DPS isn't going to save your group from bad luck, or med breaks.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 08-19-2022 at 10:12 AM..
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#30
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Cleric and ench duo are already wickedly OP. Add a second ench for 2nd pet and backup cc and it’s that much easier. So yeah 3/4 are spoken for.
Remaining options: -druid (lol no) -wizard (lol even more no) -shaman: gives you redundant slows you don’t need, heals you won’t need, buffs you won’t need, a pet that sucks and malo (value added). Dots will not add much as with 2 ench pets nothing is alive long. Malo is good but shamans don’t have a monopoly on this line. Shaman isn’t a terrible choice, but you’re bringing along a class that can’t contribute as much as other options -mage: strong pet for additional dps and backup tanking (value added), malo (value added), mod rods (value added), coth (value added for both mobility and aggro wipe mechanics), pet haste masks (value added as pets are literally all your dps) … and when all else is covered and nothing else needed, nifty nuke burn potential. -necro: decent pet choices for additional dps and backup tanking (value added), twitches (value added), additional cc (value added root and screaming), backup heals (probably not needed but value added), FD (value added and opens up some content), snare (meh but value added?), backup rez (value added) … and when all else is covered they can burn extra mana nuking stuff down or just twitching. So yeah in this theoretical best of the best it’s either -clr/ench/ench/mage if you don’t need a FD split -clr/ench/ench/nec if FD split would be useful or at a tougher camp that may benefit from the expanded necro tool kit (but you lose malo) Shaman are a top notch class but compared to mage or necro … relative dead weight only contributing redundant bs you don’t really need. A competent cleric can easily manage 2 charming enchanters cross covering cc … and healing a charm pet is so laughably easy you don’t need slow … and when you do enchanters can do that too last I checked. I fully expect a literal tidal wave of dissenting responses from DSM but I call em like I see em.
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Last edited by Troxx; 08-19-2022 at 02:32 PM..
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