Frequent crashing during zoning especially certain zones, and loading game from character select screen. Has been a persistent issue for last couple of months, but gotten worse since the recent downtime. Some zones were consistently difficult to load into previously (OT, The Hole, etc) but since the downtime I crashed loading my main characters from both blue and red into zones that were previously accessible (DL/Feerot respectively) and haven't been able to retrieve them for several days. Seems to be P99 specific as I haven't been able to reproduce this issue on any other emu server I play on.
PHP Code:
2014-02-13 07:39:26 Server selected 66.55.145.2 (6809852).
2014-02-13 07:39:26 Initializing DirectInput.
2014-02-13 07:39:26 Initializing Keyboard.
2014-02-13 07:39:27 Initializing Mouse.
2014-02-13 07:39:27 Creating font list.
2014-02-13 07:39:27 Creating game object.
2014-02-13 07:39:27 Deleting obsolete files.
2014-02-13 07:39:27 Loading string tables.
2014-02-13 07:39:27 Initializing client variables.
2014-02-13 07:39:27 Loading spell effects.
2014-02-13 07:39:27 Initializing display structures.
2014-02-13 07:39:27 Sound Manager loaded 2165 filenames from soundassets.txt.
2014-02-13 07:39:28 Voice Manager loaded 12 macros from VoiceData.txt.
2014-02-13 07:39:28 Networking: using port [56675].
2014-02-13 07:39:28 Networking: Connection Established [1]
2014-02-13 07:39:29 WorldAuthenticate: Initiating Login.
2014-02-13 07:39:39 WorldAuthenticate. I got a message of type 0x6957 (26967).
2014-02-13 07:39:39 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2014-02-13 07:39:39 WorldRPServer message: server name project1999
2014-02-13 07:39:39
2014-02-13 07:39:39 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2014-02-13 07:39:39 WorldAuthenticate. I got a message of type 0x7cba (31930).
2014-02-13 07:39:39 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2014-02-13 07:39:39 WorldAuthenticate. Access granted.
2014-02-13 07:39:39
2014-02-13 07:39:39 WorldAuthenticate. I got a message of type 0x4ec (1260).
2014-02-13 07:39:40 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-02-13 07:39:40 Initializing display.
2014-02-13 07:39:40 Initializing Particle System.
2014-02-13 07:39:40 Setting display options.
2014-02-13 07:39:40 CRender::InitDevice: Using 32bit mode.
2014-02-13 07:39:40 CRender::InitDevice: Using vsync 0.
2014-02-13 07:39:40 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-02-13 07:39:40 CRender::InitDevice: HardwareTnL Enabled.
2014-02-13 07:39:40 Using hardware vertex shaders.
2014-02-13 07:39:40 Initializing render system.
2014-02-13 07:39:40 Trilinear Mipmapping available.
2014-02-13 07:39:40 Vertex Shader Version: 3.0
2014-02-13 07:39:40 Pixel Shader Version: 3.0
2014-02-13 07:39:40 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2014-02-13 07:39:40 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2014-02-13 07:39:40 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2014-02-13 07:39:40 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:40 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2014-02-13 07:39:40 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2014-02-13 07:39:40 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2014-02-13 07:39:40 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2014-02-13 07:39:41 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2014-02-13 07:39:41 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2014-02-13 07:39:41 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2014-02-13 07:39:41 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2014-02-13 07:39:41 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2014-02-13 07:39:41 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2014-02-13 07:39:41 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2014-02-13 07:39:41 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2014-02-13 07:39:41 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2014-02-13 07:39:41 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2014-02-13 07:39:41 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2014-02-13 07:39:41 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2014-02-13 07:39:42 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2014-02-13 07:39:42 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2014-02-13 07:39:42 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2014-02-13 07:39:42 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2014-02-13 07:39:42 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2014-02-13 07:39:42 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2014-02-13 07:39:42 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2014-02-13 07:39:42 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2014-02-13 07:39:42 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2014-02-13 07:39:42 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2014-02-13 07:39:43 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2014-02-13 07:39:43 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2014-02-13 07:39:43 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2014-02-13 07:39:43 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2014-02-13 07:39:43 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-02-13 07:39:44 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2014-02-13 07:39:44 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2014-02-13 07:39:44 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2014-02-13 07:39:44 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2014-02-13 07:39:44 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2014-02-13 07:39:44 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2014-02-13 07:39:44 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2014-02-13 07:39:44 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2014-02-13 07:39:44 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2014-02-13 07:39:44 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2014-02-13 07:39:45 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-02-13 07:39:45 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2014-02-13 07:39:45 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2014-02-13 07:39:45 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2014-02-13 07:39:45 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:45 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:45 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2014-02-13 07:39:45 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2014-02-13 07:39:45 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:45 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:45 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2014-02-13 07:39:45 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2014-02-13 07:39:45 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2014-02-13 07:39:45 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2014-02-13 07:39:45 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2014-02-13 07:39:45 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2014-02-13 07:39:46 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2014-02-13 07:39:46 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:46 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:46 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2014-02-13 07:39:46 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2014-02-13 07:39:46 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:46 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2014-02-13 07:39:46 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2014-02-13 07:39:46 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2014-02-13 07:39:46 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2014-02-13 07:39:46 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2014-02-13 07:39:46 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2014-02-13 07:39:46 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2014-02-13 07:39:47 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2014-02-13 07:39:47 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2014-02-13 07:39:48 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2014-02-13 07:39:48 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2014-02-13 07:39:48 Initializing engine internals.
2014-02-13 07:39:48 CRender::InitDevice completed successfully.
2014-02-13 07:39:48 Display options set, return code 1.
2014-02-13 07:39:48 AutoMipMapping set to 0.
2014-02-13 07:39:48 Camera created.
2014-02-13 07:39:48 Storing display options.
2014-02-13 07:39:48 Initializing fonts.
2014-02-13 07:39:48 Loading string tables.
2014-02-13 07:39:48 Initializing UI.
2014-02-13 07:39:48 Initializing UI manager.
2014-02-13 07:39:48 Initializing fonts.
2014-02-13 07:39:48 Parsing UI XML.
2014-02-13 07:39:50 Loading default UI resources.
2014-02-13 07:39:50 Initializing Music.
2014-02-13 07:39:50 Activating Load Screen.
2014-02-13 07:39:51 Display initialized.
2014-02-13 07:39:51 Initializing global data.
2014-02-13 07:39:51 Loading GlobalFroglok_chr
2014-02-13 07:39:51 Loading GlobalPCFroglok_chr
2014-02-13 07:39:52 Loading frogequip
2014-02-13 07:39:52 Loading GlobalSKE_chr2
2014-02-13 07:39:52 Loading GlobalDRK_chr
2014-02-13 07:39:52 Failed to open C:\Program Files\EverQuest\GlobalDRK_chr.s3d.
2014-02-13 07:39:52
2014-02-13 07:39:52 Loading Global_obj
2014-02-13 07:39:52 Loading GEquip
2014-02-13 07:39:53 Loading GEquip8
2014-02-13 07:39:53 Loading GEquip2
2014-02-13 07:39:54 Loading grass
2014-02-13 07:39:54 Loading GEquip4
2014-02-13 07:39:54 Loading GEquip3
2014-02-13 07:39:54 Loading loyequip
2014-02-13 07:39:54 Loading ldonequip
2014-02-13 07:39:54 Loading gatesequip
2014-02-13 07:39:56 Check 1sa. 0x8742a7e0
2014-02-13 07:39:56
2014-02-13 07:39:56 Check 1x. 0x9e15bc94
2014-02-13 07:39:56
2014-02-13 07:39:56 Loading globalKEM_chr2
2014-02-13 07:39:56 Loading globalKEM_chr
2014-02-13 07:39:57 Loading VEquip
2014-02-13 07:39:57 Loading globalKEF_chr2
2014-02-13 07:39:58 Loading globalKEF_chr
2014-02-13 07:39:58 Loading Global5_chr2
2014-02-13 07:39:58 Loading Global5_chr
2014-02-13 07:39:59 Loading frog_mount_chr
2014-02-13 07:40:08 Loading rap_chr
2014-02-13 07:40:09 Loading skt_chr
2014-02-13 07:40:09 Loading Global4_chr
2014-02-13 07:40:10 Loading Global_chr
2014-02-13 07:40:12 Loading Global17_amr
2014-02-13 07:40:13 Loading Global18_amr
2014-02-13 07:40:14 Loading Global19_amr
2014-02-13 07:40:14 Loading Global20_amr
2014-02-13 07:40:15 Loading Global21_amr
2014-02-13 07:40:16 Loading Global22_amr
2014-02-13 07:40:17 Loading Global23_amr
2014-02-13 07:40:17 Loading Global2_chr
2014-02-13 07:40:17 Loading Global3_chr
2014-02-13 07:40:18 Loading GEquip5
2014-02-13 07:40:18 Loading growthplane_chr
2014-02-13 07:40:19 Loading karnor_chr
2014-02-13 07:40:20 Initializing sky system.
2014-02-13 07:40:20 Global data initialized.
2014-02-13 07:40:20 Starting process game.
2014-02-13 07:40:20 Starting network game.
2014-02-13 07:40:20
2014-02-13 07:40:21 Check 1sa. 0x8742a7e0
2014-02-13 07:40:21
2014-02-13 07:40:21 Check 1x. 0x9e15bc94
2014-02-13 07:40:22
2014-02-13 07:40:22 Starting load.
2014-02-13 07:40:22
2014-02-13 07:40:22 Attempting to load clz.EQG.
2014-02-13 07:40:22 Loaded clz.EQG.
2014-02-13 07:40:22 Verifying world files.
2014-02-13 07:40:22 Loading zone specific files.
2014-02-13 07:40:22 Initializing cameras.
2014-02-13 07:40:22 Initializing lights.
2014-02-13 07:40:22 Initializing visual effects.
2014-02-13 07:40:22 Initializing target indicator.
2014-02-13 07:40:22 Initializing player path.
2014-02-13 07:40:23 Performing post-load operations.
2014-02-13 07:40:23 Initializing precipitation system.
2014-02-13 07:40:23 World initialized: clz
2014-02-13 07:40:23 load done.
2014-02-13 07:40:23
2014-02-13 07:40:23 Starting char select.
2014-02-13 07:40:23
2014-02-13 07:40:23 Clearing display buffers.
2014-02-13 07:40:23
2014-02-13 07:40:23 Display buffers cleared.
2014-02-13 07:40:23
2014-02-13 07:40:23 Initializing character select UI.
2014-02-13 07:40:23 Resetting game UI.
2014-02-13 07:40:34 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-02-13 07:40:34 Zone addr [66.55.145.2:26907] received...
2014-02-13 07:40:34 ZONING
2014-02-13 07:40:35 Networking: Connection Closed [0] with 0 pending bytes.
2014-02-13 07:40:35 Networking: using port [49937].
2014-02-13 07:40:35 Networking: Connection Established [1]
2014-02-13 07:40:35 Connected to 66.55.145.2:26907...
2014-02-13 07:40:36
2014-02-13 07:40:36 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-02-13 07:40:38 Zone Connect -- 3 -- Received MSG_SEND_PC
2014-02-13 07:40:38 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-02-13 07:40:38 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-02-13 07:40:38 Player = Nisse, zone = Dreadlands
2014-02-13 07:40:42 MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:40:43 MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:40:50 MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:40:50 MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:04 MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:41:04 MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:15 MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:41:15 MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:18 MSG_EQ_NETPLAYERBUFF received started.
2014-02-13 07:41:18 MSG_EQ_NETPLAYERBUFF finished.
2014-02-13 07:41:18 MSG_TIME_STAMP received.
2014-02-13 07:41:18
2014-02-13 07:41:18 MSG_TIME_STAMP received. (Items inc).
2014-02-13 07:41:18
2014-02-13 07:41:29 Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
2014-02-13 07:41:29 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17233 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReasonNone
2014-02-13 07:41:29
2014-02-13 07:41:29 Character is Nisse.
2014-02-13 07:41:29
2014-02-13 07:41:32 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2014-02-13 07:41:32
2014-02-13 07:41:32 Exiting normally.
2014-02-13 07:41:32 Cleanup 1
2014-02-13 07:41:32
2014-02-13 07:41:32 Cleanup 4
2014-02-13 07:41:32
2014-02-13 07:41:32 Cleanup 5
2014-02-13 07:41:32
2014-02-13 07:41:32 Cleanup 6
2014-02-13 07:41:32
2014-02-13 07:41:32 Cleanup 7
2014-02-13 07:41:32
2014-02-13 07:41:32 Cleanup 8
2014-02-13 07:41:32
2014-02-13 07:41:32 Cleanup 9
2014-02-13 07:41:32
2014-02-13 07:41:32 Cleanup 10
2014-02-13 07:41:32
2014-02-13 07:41:33 Resetting UI.
2014-02-13 07:41:33 Resetting character select UI.
2014-02-13 07:41:33 Resetting game UI.
2014-02-13 07:41:33 UI Reset.
2014-02-13 07:41:35 Cleanup 11
2014-02-13 07:41:35
2014-02-13 07:41:35 Picking a default resolution, desktop is 1366 x 768, 32 bits
2014-02-13 07:41:35 Ratio is 1.78
2014-02-13 07:41:35 Resolution was capped at 1280 x 720
2014-02-13 07:41:35 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-02-13 07:41:35 Resolution selected 1280 x 720, 32 bits
2014-02-13 07:41:35 CRender::InitDevice: Using 32bit mode.
2014-02-13 07:41:35 CRender::InitDevice: Using vsync 0.
2014-02-13 07:41:35 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-02-13 07:41:35 CRender::InitDevice: HardwareTnL Enabled.
2014-02-13 07:41:35 Using hardware vertex shaders.
2014-02-13 07:41:36 Initializing render system.
2014-02-13 07:41:36 Trilinear Mipmapping available.
2014-02-13 07:41:36 Vertex Shader Version: 3.0
2014-02-13 07:41:36 Pixel Shader Version: 3.0
2014-02-13 07:41:36 Initializing engine internals.
2014-02-13 07:41:36 CRender::InitDevice completed successfully.
2014-02-13 07:41:36 Parsing INI file ./eqlsUIConfig.ini
2014-02-13 07:41:36 INI file ./eqlsUIConfig.ini loaded.