#21
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#22
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yoU caN teLL whEn moNey triUmPHd OvEr SoUL
*big empty white zones* | ||
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#23
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Cat people. Do you see any of us complaining about Kerrans or Kerra Isle? nope. Many of us think the race should have been there with a revamped city/noobie/dungeon zones. (stonebrunt does seem out of place in eq but that is a different topic) Point is: When cats were introduced, we got the new controversial models. They were clunky, animated poorly, hacky and all around looked goofy af. They even killed the funny of trolls and ogres. EQ started to not look like EQ with Kunark and it progressed further each expansions. Velious Giants look nothing like Hill/Fire/Ice Giants. Not a new continent but a moon. Addition of teleporter automated systems for noobs, breaking a mechanic in the game that teleports were done by two classes that had put the time in to get them. TL/DR: Cats don't get a fair shake because of what came with them. Lizards were awkward and so are the cats but a bunch of BS came with the cats. With each expansion EQ drifted away from EQ. It became a power gamer thing, at that point who cares if you have cats, frogs, faeries or turds with arms & legs. [You must be logged in to view images. Log in or Register.] | |||
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#24
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Yeah, still though. IMO if Luclin was just a raid destination, that would have been setting appropriate. Like yeah go through portal but it's some super special thing and then you have to fight the moon god or something and then you come back. But to make it just another mode of travel cheapens the whole deal. So now we have transporters, do we?
It's funny because I came back on and off after I Luclin-quit, and I did like the following expansions - I thought PoP, LoY, and LDoN were pretty well done and added some good stuff. If they just never released Luclin I might have stuck around another couple of years. | ||
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#25
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--------------------------------------------------------- There are signs for Velious (in Erudin, no less) and I think also Kunark in-game in the old world. Those areas were intended right from the beginning and obviously shelved due to time constraints only after the main world had been built and textured. If this mythical "jarsath" continent ever existed it must have been cut very early in development because such indicators for it didn't make it into the game. This would not be unusual or unexpected. If Kunark and/or Velious had made it into the original game they would have been presumably tuned with a level 50 cap in mind. That would've solved the old world's worst problem--insufficient content. Obviously since neither had been physically built they both would have looked much different than what we eventually got, if for no other reason than they would have been built according to original texture size and polygon count limitations and using older-style trees/etc. Interesting stuff to think about on a Sunday morning. Danth | |||
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#26
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#27
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Kunark really does feel like a different game that wasn’t originally planned. I think velious fits the trilogy once they went down the kunark path. I always felt luclin felt even more like a different game than kunark lore wise but the game raid wise was still going down same path. Idk of this makes sense.
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#28
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Note: Might be because players were highly critical of anything that was not new in each expansion, probably pushed the dev team to make silly choices to please them. I fully agree with the portals or requiring a druid/wizard to port you there. Druids should have been the only class to take others to Plane of Growth.. they didn't put that in because they would technically be traitors, I bet. They didn't have this worked out to fit the game, at this point they were on the expansion kick. But yeah I agree, they were on a mission to cheapen the game and the experience of it by making questionable choices work, not in the sense of the existing fantasy world but simple to work. We already have discussions about how RPG mechanics were stripped with each expansion to chase the power gamer fantasy of strictly raiding. (its why titanium sucks) | |||
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#29
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Danth | |||
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#30
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(can't edit in RnF)
Why do a moon? Easy, and I don't fault 'em for it: They wanted more landmass, didn't want normal players running around the god-tier planes all the time, and didn't want to simply keep adding on more and more new somehow-indiscovered continents into the game world. Within the requirements of maintaining a somewhat plausible cover story for an expansion while not constantly repeating themselves, I can let that explanation pass. Danth | ||
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