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  #101  
Old 07-12-2010, 09:15 PM
Haynar Haynar is offline
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Originally Posted by Schultes [You must be logged in to view images. Log in or Register.]
Bottom line is Necros and Mages always had sick pets! Soloing things all day that whole groups are fighting(Even after the freaking patch). Do you want proof to my claim? Simply check out The Oasis.
But come on why do this to Enchanters? I cant even freaking solo Blue camian without lossing my lvl 16 chanter pet with Quickness and buffed up. I dump all my mana in one croc then wait 20mins to med back up while i watch Necros kite all day and Mages solo Red crocs with the greatest of ease. Most of which are a much lower lvl then me!!!

It seems the main focus for the patch caught Enchanters in the cross fire. All i ask is please look into it.
There is not much data on the enchanter pets. Like in how well they tank, dps they do, etc. The only comparison I would do is compared old world zones on live and see if I can get it close.

All pets probably need adjusted and I will need a few hours of parses to get it done. Its on my list of things to do.

I have no intention of moving backward. I do have plans to move forward. I would like to play my necro some more (since 2 boxing is not allowed on server *grumble). But I am not going to make changes only in my interest. I just need more data on what kind of dps pets are doing at various levels, and how much dps damage they are taking.

There is lots of talk about people who think they are contributing. Non-stop bitching just will cause me to /rude and make you wait longer. Squeaky wheels dont always get the grease in my book.

And for the people who think I should fix everything, before I make a single change. Well, you need to go work on your own server for awhile. Then you might figure out that making multiple changes affecting the same thing ends up going bad most of the time. Doing changes in stages, taking small steps, lets you see better what is working, and what isn't. Not all changes are simple. And many changes have unexpected side effects.

I am not just making little changes to the code. Some changes are big. Some are total rewrites in the code. Some changes are features that have never worked on EMU servers. Truthfully, I spend way more time researching, than I actually do coding. Some complicated things only need 1 line of code to fix. The real trick, is figuring out where that one line of code goes.

Haynar
  #102  
Old 07-13-2010, 01:47 PM
mmiles8 mmiles8 is offline
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Yes actually I started right before Kunark and played heavily from Kunark until PoP. Anything else you need to know about http://strategywiki.org/wiki/EverQue...ecromancer/Pet ?

The ability to DW should be tied to the spell level, no matter what the pet ends up spawning as. The damage, sure. But the abilities, no.
It is tied to the level of your pet, and not the spell. This is how it was in classic. Is there anything else you need to know about them?

Q: At what level will a Necromancer pet be able to dual weild?
A: Necromancer pets can often wield from Level 24 up, and reliably from Level 29 and up.
  #103  
Old 07-13-2010, 04:20 PM
Schultes Schultes is offline
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Thanks Haynar! Your doing a awesome job! Keep up the good work. Do whatever you think feels right.
Just don't give the people what they want or you end up with Luclin and a craptastic bazaar.

So far its been the most fun i ever had on any EQ server! Since 1999
  #104  
Old 07-13-2010, 04:55 PM
HamNCheese HamNCheese is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have to be honest. After seeing how overpowered mages were, and why. I almost made a mage to level up, and farm stuff for my other characters. But I resisted that urge.

The pet changes were not meant to be a diss on pet classes. Its just one of those things.
Haynar
BTW there are 3 other pet classes that got hit by this patch.
  #105  
Old 08-02-2010, 12:58 AM
Drakul Drakul is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I never said that these changes were meant to balance anything.

There were complaints, that the higher level pet focus items for mages had no advantage over the low level items. That is what I was investigating. My investigation led me to determine that pet level variance was not "classic" and the pet focus items were not "classic".

I bowed to the complaining mages, and fixed the higher level mage focus items, so they are useful.

Be careful what you ask for. You might actually get it.

Haynar
Lowbies like myself sure didn't ask for this, but it looks like a huge boon to max level mages in big guilds.
  #106  
Old 09-02-2010, 08:49 AM
anthony210 anthony210 is offline
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I like the pic, but wtf?
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