#1
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Classic vs. Challenge
Rumor, which runs before us like a barking dog, hints that the Beta server is not going to be up again, and the raid targets are going to be buffed. On the one hand, I love the fact that raid content is finally going to be challenging in ways other than poopsocking/FTE. On the other hand, it deeply bothers me that we won't have a classic server. We have a bunch of classholes talking about how we need to nerf the client so you can't move items out of banked bags, and yet we currently have:
Here is my suggestion: let's introduce a 'difficulty' knob that explicitly makes mobs more challenging, kind of like 'players 8' in Diablo. For example, suppose our difficulty was set at '+50'. Well, in that case, all raid targets get 50% more HP, their AEs all do 50% more damage, their AC/ATK goes up, etc. I'm just making up numbers here, but I think this has some big advantages over the current ad hoc system:
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#2
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Voted no. With the raid scene like it is this all will be perfect, at least then it may feel like the classic experience. This doesn't affect any of the casuals really just the raiders which need to be affected. Noone wants to see flayed barbarian skin leggings on night 1 just because of a zerg.
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#3
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^^ did not read post
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#4
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I did. Why steadily increase difficulty when we pretty much need it at the "hardest" on day 1?
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#5
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Quote:
Quote:
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Last edited by Raev; 04-18-2015 at 02:40 PM..
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#7
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No "hard mode". Classic mode only. Stuff across the board needs proper tune.
Those dragons(woushi) are some serious BS. Bags is something like something we just never remembered. Resist gear pointless is something that all feels wrong.
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#9
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recharging on red
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#10
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I'm sure this won't totally ruin upcoming guild's chances at all vs the people who've farmed for years
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