#11
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Dawgrin 65 Paladin of Morell Thule (Retired)
Dawgrit 85 Paladin of Erollisi Marr (Semi-Retired) Dawgrin 28 Paladin of Project1999 Dawrit 12 Druid of Project1999 | |||
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#12
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Cool, we're on the same page, I think. | |||
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#13
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At inital glance these rules seem fairly solid, and certainly preferable to the situation which is currently described.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#14
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I like your relentless will to try to find a way to change the current raiding scenes, but unfortunately your rules/ideas doesnt have any practical usefulness toward the current raiding content.
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#15
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#16
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Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#17
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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#18
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1. Set spawn times that everyone knows. or 2. A rotation or a semi-rotation similar to Suicide Kings proposal. I remember on Bristlebane back just before kunark and ending sometime after velious, there was a respected rotation for the dragons and later on Hate. It worked fairly well for some time, till no one raided it and there were enough targets for everyone. Anyway, yall better figure all this out before I get there! | |||
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#19
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Under this system, if you camp a spawn, you will still indeed have the advantage, but it won't be a foregone conclusion as it is right now. If two raids are camping, it won't matter which showed up first and spent the most time there (afk!), first try will go to the raid that acts quickest. Theoretically, one raid that camped but isn't on the ball could lose out to a raid which has only just shown up but is ready to go.
Really, nothing short of a rotation will prevent camping the mob before it is going to spawn, but at least this way the camp need only commence before the variance window opens, not 4 days before.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#20
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The only way to stop really stop the camping of these mobs is for all involved parties to AGREE to stop camping them.
Camping a tracker is one thing, but having to have 1/2 of your raid force camped in the raid zone is a little ridiculous. Then again the only way all parties would agree to stop camping is if the alternative is better for them than camping was. Personally I think this system could work and would be much better than having so many people AFK camping all the time. Others might disagree...
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Dawgrin 65 Paladin of Morell Thule (Retired)
Dawgrit 85 Paladin of Erollisi Marr (Semi-Retired) Dawgrin 28 Paladin of Project1999 Dawrit 12 Druid of Project1999 | ||
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