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  #11  
Old 10-13-2015, 04:38 PM
Colgate Colgate is offline
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ah so it's only possible every 3 days? that's the respawn on the sentry i assume?
  #12  
Old 10-13-2015, 04:44 PM
Daldaen Daldaen is offline
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Correct.

You're not able to spawn this every 2 hours.
  #13  
Old 10-14-2015, 01:45 AM
Juevento Juevento is offline
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Now, here is an interesting question. Would the Dain resulting from a failed ring war fall under the 20 minute engage rule for the guild who spawned it (similar to Ragefire or Ixiblat)?
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  #14  
Old 10-14-2015, 10:17 AM
Erati Erati is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
Now, here is an interesting question. Would the Dain resulting from a failed ring war fall under the 20 minute engage rule for the guild who spawned it (similar to Ragefire or Ixiblat)?
hes not instantly triggered from a turn in - the zone simply repops

under your logic - all the Councilors that repop would be the property of the failed Ring War owner too

and Grand Huntsman.... etc
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  #15  
Old 10-23-2015, 11:43 PM
Oleris Oleris is offline
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http://www.twitch.tv/olerris/v/22141557


mob falling through world at around 30:50-31:00 of highlight. Happened several other times. If someone want to go through the rest of the footage go ahead and mention other bugs.
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  #16  
Old 10-23-2015, 11:47 PM
arsenalpow arsenalpow is offline
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the falling through the world stuff kinda sucks, but the real kicker is the in wave 3 when the giants break root every single tick and either walk or sprint the entire time and ignore any sort of aggro whatsoever
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  #17  
Old 10-23-2015, 11:56 PM
Oleris Oleris is offline
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I don't know if it's because guards assisted or not, but multiple kills did not give any faction hits as well.
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  #18  
Old 10-24-2015, 01:00 PM
Man0warr Man0warr is offline
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Also http://www.project1999.com/forums/sh...d.php?t=215997
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  #19  
Old 10-24-2015, 01:48 PM
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I found this highly detailed guide on how to do the ring war (in 2002, after Luclin, between the resist changes and the level cap raise to 65): http://www.monkly-business.net/forum...ead.php?t=8754

Relevant quotes:

Quote:
(for slowers) However the veterans in the 3rd wave are very magic resistant, and usually only shammies disease slow will traditionally stick. With the new resist changes, if the mob is sufficiently debuffed first however magic based slows land.
Quote:
(for clerics) Don't bother with Stuns, they don't work. Also have DA and DB loaded because if you have 2 mobs on 1 person, and you CH one will usually jump you.

MoK/MoR lands fine on the first two waves of mobs, but not Vets.
Quote:
(for nukers) Normal tactics apply. Don't over agro. Also have snare loaded. The first two major waves can be snared.
The author also mentions bugs encountered.

I also found this terrible video of a ring war in 2003: https://www.youtube.com/watch?v=O9xdfmQsnR8

From the Alla page regarding this quest, here are some comments from 2001:

Quote:
(October 29, 2001) - The giants are *NOT* kitable anymore. Their follow range was changed to basically melee range, so if you aren't directly engaged with a giant it will ignore you and beeline for Thurg.
Quote:
(October 25, 2001) - I have participated in this 10th Ring War. It is by far the most fun I have ever had in EQ. We had about 140 people set up for it. 90 were 50+, 71 were 55+. By the 3rd wave all **** breaks loose. It is very intense and you will only succeed if the war is organized and you have good leadership.
And here from 2002 (bolding mine, seems like this war might have been a little bugged out):

Quote:
Well, I participaed in this battle and boy was it fun. Except during the final attack the giants over ran us somehow, they started all mobbing one person at a time. I was in the zone only lowest lvl there, (Lv.39). I got killed once when a General aggroed my *** though, anyway, when that last mob attacked they were unstoppable until I saw 1 dark elf running at me with every single behind him. Needless to say I ran like ****, after that we lost...

It ends up the 120 people in zone, only 30 something survived. Ends up when the giants hit zone, we lost. There was about 60 bodies out there.

Except after this fight everyone in town were dead, and as im writing they r still dead. They have not spawned any living townsfolk for 15 hours now. This is not right, its been like half a day and everyone in town are still dead.
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  #20  
Old 10-24-2015, 10:05 PM
Man0warr Man0warr is offline
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Well right now the 3rd wave giants completely ignore you and try to run for Thurg - can't stop them except with root and root doesn't last more than a couple ticks.
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