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  #21  
Old 12-26-2015, 06:55 PM
Man0warr Man0warr is offline
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Looks like they ninja fixed a lot of issues in the last downtime? The last wave giants were not ignoring tanks for one, and didn't see a single giant fall through the world.

New bug that's come to light though - on a success, Sentry Badain respawned with the rest of Great Divide 15? min later. Which means you could run Ring Wars continuously on a success, as long as you had Declaration of War from Dain.
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  #22  
Old 12-26-2015, 09:07 PM
Erati Erati is offline
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they didnt ninja fix anything

Haynar: Fixes for CombatPush pushing mobs through floors/ceilings.
http://www.project1999.com/forums/sh...d.php?t=216859

The mobs falling through has been much less infrequent since this patch note. Have run the war I believe 5 times since that change with maybe only 2 giants falling through, the river is still a bad area for falling through however, I wanna say that is the area where I have seen them still go tru
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  #23  
Old 12-26-2015, 09:40 PM
Haynar Haynar is offline
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There were a couple of tweaks for falling thru geometry. I have another to look at. Working on 3 different eqemu code bases, I tend to forget which one i did what in lately.

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  #24  
Old 12-26-2015, 10:19 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
they didnt ninja fix anything

Haynar: Fixes for CombatPush pushing mobs through floors/ceilings.
http://www.project1999.com/forums/sh...d.php?t=216859

The mobs falling through has been much less infrequent since this patch note. Have run the war I believe 5 times since that change with maybe only 2 giants falling through, the river is still a bad area for falling through however, I wanna say that is the area where I have seen them still go tru
That's a minor issue if you have a GM there. The bigger issue was the last wave ignoring aggro.
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  #25  
Old 12-27-2015, 02:25 AM
khanable khanable is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
That's a minor issue if you have a GM there. The bigger issue was the last wave ignoring aggro.
didnt someone show earlier in the thread that that is classic as of oct 01?

they also don't ignore aggro, they just won't respond to some wiener hitting it with a mallet from 20 feet away [You must be logged in to view images. Log in or Register.]
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  #26  
Old 01-02-2016, 07:03 PM
Man0warr Man0warr is offline
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With ~180 people in zone, people started desynching as soon as Wave 3 started. Caused a failure.
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