#1
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What are the rules of engagement for Hill Giants in Rathe Mountains?
Are they campable by one person, or are they considered FTE?
I'm considering taking my 40 Ranger to level there since he has 200 tracking and can home in on them pretty easily, but if it doesn't pan out, Grobb would be my next option, and it's a crapshoot if I'm even able to kill any of the guards there yet. I generally like Paineel for both leveling and money, but it's pretty slow with the long respawn timers and lately its been heavily contested, so I'm thinking a change of venue is in order.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | ||
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#2
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Rules are here: https://wiki.project1999.com/A_Hill_Giant If you're going around and slaughtering the mountain, just make sure to also take as many PH'ers down as you can. Don't be 'that' guy. I think guards will net you better exp / profit though, but that's my worthless opinion. | |||
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#3
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Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
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#4
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#5
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Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
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#6
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I wouldn't go by any written down rule here (especially made by a forum use) the gms kind of just rule however they want on a case by case basis in my experience.
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#7
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Hill giants in rathe mountains were changed like a year ago with the last patch. They no longer spawn at the original 6 spawn points, 6mins 40 seconds after you killed one. Now they spawn in different places than before patch and you have to kill trash mobs to spawn them. It’s definitely not as good as it use to be but may be good for lower lvl chars as it’s not as viable a place for 60s to farm pp. For instance on my mage, I use to be able to hold down all 6 spawns and that was good pp. with the changes it’s not even worth the effort.
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#8
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But I want to know how often the EHG and the WGH are camped in Western Karanas. I want to give those camps a try.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
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#9
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Okay, was that hill giant fight a fluke, or are they really that freaking tough? Up until now I've been fighting Paineel Guards, which are the same level range as hill giants, 33-37. I can take them on with pretty much no trouble now, lose maybe 30-40% health doing straight up melee with a damage shield and a weak dot.
I go toe to toe with a single hill giant in WK and it beats my ass purple. I engage it at full HP/Mana with all buffs up, hit after hit it's scoring 90 maxes, multiple swings, ripostes are hitting for the max, and before I've even worn it down into its 60s I have to make a run for it and get enough space to heal myself. It's constantly breaking root early, Stinging Swarm and 9 DS barely scrapes the surface of its HP, and I have to kite the damn thing across WK for fifteen minutes to finally med enough HP/Mana to bring it down the rest of the way, and nearly die doing that, almost running right into Maligar. I'm sorry, but I'm level 40, they con blue to me, and I don't remember them being a severely underconned enemy from live, so was that a fluke, bad luck on my part, or are they really that ridiculously strong for their level? If they're all like this, then there's no way I can reasonably camp them at 40. I'll have to try again when I hit 45 or so.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | ||
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#10
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Yes, giants will be tougher. They have a higher max hit and a shit ton more AC than the guards. We can't see the raw stats but I'm sure the HG has significantly higher damage related stats than a skellie.
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