#21
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#23
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Time invested needs to have a corresponding value placed upon it. A straight enforced rotation denies this simple and accepted truth. Trans seems unwilling to accept anything less than a straight enforced rotation. At least Fish Bait had the balls to say "fuck you, we won't follow your rules" when they refused to negotiate.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#25
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i think there is some misscalculation in your "corresponding value to time invested" right now its more like: play 24/7 and ull get the lewtz | |||
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#26
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To be blunt: you've put about as much work in as anyone else but haven't gone the extra mile of seeing through to the end result. You invested 90 hours and received one shot at Innoruuk. I'm glad you had a chance at him as he's got a fairly large amount of items for anyone on the raid to enjoy. The problem is those hours weren't consecutive. We just spent, what? 96 consecutive hours for Innoruuk? We aren't entitled to more, but we were willing to stick it out till the end result. We invested just as much time in less than a week than you did in 2 months. There are two ends of the spectrum here. | |||
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#27
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Getting back on topic. Reposted from other thread:
Dumesh's idea still focuses on FFA and is only really applicable, as he said, to outside boss encounters. There are no outside boss encounters right now that are appropriate for this sort of thing unless you have very particular stipulations for CT. For future encounters it may be useful but you're relying on everyone to have the same timer, and to respect it. Not to mention the fact that by attempting to steal agro, you're pretty much going against server rules of attempting to KS engaged mobs. Find me a situation where you're not going to have an opposing raid force attempting to agro the mob off of the original kiter. If, on the flipside, you are saying that once agro a guild would have 15 minutes to get ready and engage while the kiter(s) kite, we might be on to something. I will say that for all of the outside dragons in Kunark and Velious, this is a pretty good idea. A guild can claim the spawn by actually having it agroed. If their guild fails to mobilize and engage the target within a set time period, they would lose their claim. No other guild will be able to interact with the dragon unless the kiters from the first guild die. I would expect some level of whining and foul play, though. Damaging a mob to make it summon would be the biggest offense, here. In the event of that, I hope the guild with claim would be ready to engage very quickly, but it defeats the level of respect that would need to be present for this rule to work. If we can calm down the current raiding environment, I would consider this one hell of a pro idea for later expansions and hope that it could discussed in the next guild meeting! | ||
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#28
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168 >> 18 there is no miscalculation.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#29
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Could this be fixed by a coded script from the developers that had the boss mob shout out the very first character to gain aggro after the spawn? It would be like a CT with no DT kind of situation. If this shout script is put in place, FFA becomes a real possibility. Example: Nagafen shouts, "TANK1, you fool! Prepare to die!" and Tank1's guild then has a time limit to fully engage the mob as described by Dumesh. The specifics of when the first guild is said to have 'failed' can be further discussed. Real-time skill can be important again. | |||
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#30
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