#11
|
||||
|
Quote:
This is the RTS, strategic, make war, suntzu build I would use for guild structure. You could replace a few warriors with rogues, rangers, paladins, sks. But you'll get more vulnerable and less lethal. Paladins are better at defense in PvP than any class but can't put out the dps of 50 ogre warriors focusing priority targets with bows. Mages are pretty good too. If you can have a total 30 units. I suppose you could aim for.
For the first line. Like wiz x20 and magx10 for 2cnd set of alts. 3rd wave could be any mix of cleric and necro. This way you can wage war and easily cr. If I ran a guild, I would reward people for having one of each alt on their 3 log ins. I feel like facing 30 of these classes even if they were practically naked would be outright challenging to any group of upto 6 well geared, or 12 ragtag classes. If they fixed archerry str bug. The wars could be any race. Less lethal but still pretty dangerous if working together and focusing targets. Rotating the front lines. Bandaging the wounded. Iksar and troll war frontliners would edge out in value per EXP cost to level or produce. My aim was to illustrate the ratio and priority of classes I would invest in for PvP conflict resolution as red99 currently stands. [You must be logged in to view images. Log in or Register.] Strategy could adapt and people could rotate in Clr, wiz, or necromancer as needed. Clr, necromancer for cr behind fronts for rezzing and summmoning fallen warriors and getting them back in the field. | |||
Last edited by magnetaress; 01-04-2021 at 04:46 AM..
|
|
#12
|
|||
|
CoTH warriors w/ mages and heal with clr. Regroup and attack could be a really fun tactic too.
Warriors kitted cheeply with even tradeskilled and low level +mr are cheep to produce and churn out. Really decent war weapons commonly drop in CoM making them ez to rapidly grind to 56. | ||
Last edited by magnetaress; 01-04-2021 at 05:19 AM..
|
|
#13
|
||||
|
Quote:
A good sk/pal/ranger has tools to make up for mistakes of other players. Warriors rely on their group mates playing well (but due to lack of buttons have plenty of time to boss their team mates about). | |||
|
#14
|
|||
|
Warriors are the cheapest to level when backed by a class that has root, regen.
| ||
|
#15
|
||||
|
Quote:
| |||
|
#16
|
||||
|
Quote:
__________________
| |||
|
#17
|
||||
|
Quote:
Unless you are a popular guild that you know will be targeted, than maybe all pals and sks. | |||
|
#18
|
||||
|
Quote:
| |||
|
#19
|
|||
|
tbh think warriors/hybrids are pretty on par with eachother for groups, warriors the slight advantage for dps and beefiness and no hybrid penalty. Hybrids really shine with raid tanking planar trash for instant snap aggro so you can keep the kills going and not have to wait for warriors to build aggro before everybody starts going ham on the dps. Raid bosses will be warriors with defensive stance for the rest of the server's timeline with hybrids being very good for speed bumping and niche buffs like SoN from rangers and whatever that +200 hp pally buff is that stacks with everything in velious, while SK is useful for pulling.
TLDR : all of them are good for some role or another | ||
|
#20
|
|||
|
warriors monks rogs just way better for everything i would invest in those
hybrids are pretty weak until they get a lot of gear, and are only really useful in some isolated pvp events which rarely happen. And when u get more gear war monk rog are just as scary in pvp (in the right hands ofcourse) and also excel in pve
__________________
| ||
|
|
|