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  #21  
Old 01-08-2013, 07:00 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Icecometus [You must be logged in to view images. Log in or Register.]
My barbarians feet are still black.
Anyone else? Works fine for me.
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  #22  
Old 03-09-2013, 06:13 PM
RyoGTO RyoGTO is offline
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Sticky this in technical! This is incredibly useful, thanks!
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  #23  
Old 04-22-2013, 01:13 AM
Vega Vega is offline
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Sorry to bump this again, but just wanted to throw this out there for people who'd seen the warning in the OP about this fix. I have the newer textures from the technical discussion thread, and had no problems with using this fix. Obviously that doesn't prove that no one will, but it does prove that not everyone will. Make a backup and give it a try if curious. This fix looks great on my DE's plate armor.
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  #24  
Old 08-17-2013, 04:29 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Vega [You must be logged in to view images. Log in or Register.]
Sorry to bump this again, but just wanted to throw this out there for people who'd seen the warning in the OP about this fix. I have the newer textures from the technical discussion thread, and had no problems with using this fix. Obviously that doesn't prove that no one will, but it does prove that not everyone will. Make a backup and give it a try if curious. This fix looks great on my DE's plate armor.
Thanks for update.

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  #25  
Old 01-21-2014, 05:20 PM
nilbog nilbog is offline
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If anyone wants to fix this, noticed it today:


http://i39.tinypic.com/11l56k7.jpg
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  #26  
Old 01-22-2014, 12:33 PM
Danyelle Danyelle is offline
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To fix the Evil Eye models, load patch_s3d_textures.bat into Notepad or Notepad++

Add this to the top below where it says "Verify existance" etc etc:

Quote:
rem Evil Eyes
set rt_eastkarana_chr=behhe0002.bmp
set rt_beholder_chr=behhe0002.bmp
set rt_gukbottom_chr=behhe0002.bmp
set rt_runnyeye_chr=behhe0002.bmp
set rt_fearplane_chr=behhe0002.bmp
set rt_airplane_chr=behhe0002.bmp
Then this to the bottom right above the global_chr.s3d load just below the Druusk fix(Be sure to add "echo." above the global_chr.s3d part since you're adding to the top):

Quote:
call :PatchS3D "beholder_chr.s3d" "-rt %rt_beholder_chr%"
if %ErrorLevel%==1 exit /b

echo.
call :PatchS3D "fearplane_chr.s3d" "-rt %rt_fearplane_chr%"
if %ErrorLevel%==1 exit /b
Should look like this:

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Then run the batch file again.
Last edited by Danyelle; 01-30-2014 at 04:05 PM..
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  #27  
Old 01-22-2014, 03:08 PM
maximum maximum is offline
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Thank you for reopening this. There are a lot of Closed threads that need to be re-opened!

By the way, here are two other Texture fixing projects:
Apog’s Textures: http://www.project1999.com/forums/sh...d.php?t=116564
Chebby’s Textures: http://www.project1999.com/forums/sh...d.php?t=121490
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  #28  
Old 01-29-2014, 05:18 PM
maximum maximum is offline
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Quote:
Originally Posted by Minluan [You must be logged in to view images. Log in or Register.]
Thanks for the fix, working well on my laptop! Although you may have missed one eye fix:

http://i883.photobucket.com/albums/ac37/minluan/Evileye.jpg
Dead evil eye model still looks bad (in Plane of Sky Isle 3).
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  #29  
Old 01-30-2014, 04:06 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by maximum [You must be logged in to view images. Log in or Register.]
Dead evil eye model still looks bad (in Plane of Sky Isle 3).
Edited the post above to fix this.
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  #30  
Old 02-12-2014, 11:21 PM
maximum maximum is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
Edited the post above to fix this.
Cool, gonna check it out.
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