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Old 04-11-2019, 05:18 PM
Rimitto Rimitto is offline
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does anyone have any information about what slots / weapons the animations all come with?
I've noticed that different levels are getting different weapons and it would be super helpful to figure out what weapons/shields to give them in order to be more efficient.
That is to say, it would be nice to know what the damage of those weapons are so I can at least somewhat attempt to give them better weapons.

I've been trying to find guides online about animation pets, but nobody seems to know anything about them at all. all the guides just repeat the same 3 lines of "omg you're not using charm u nub." , "just give anything to animations and they do more damage." and "their weapon is the tiny dagger."
All of which are inaccurate(mostly) answers to the question I'm asking, which is for cold hard statistical facts.
1) charming is horrible bad at pet burst levels
2) animations clearly have different weapons on summon, I've noticed a dagger, a longsword, a rapier, and an axe so far.
3) tiny dagger is not a weapon and cannot be equipped as a weapon, does not show stats, etc etc etc.


Additionally, does anyone know anything about the shield it comes equipped with as well? I've been looking into stocking up on shields if I can make it more tanky as well for the in between pet burst levels, but again, I can't seem to find any information at all on this topic.
  #2  
Old 04-11-2019, 05:38 PM
branamil branamil is offline
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One time I gave it a full suit of bronze for curiosity and it had no noticeable effect.
  #3  
Old 04-12-2019, 03:15 PM
deven1313 deven1313 is offline
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The best thing to give them is a torch so they dual-wield. Sometimes if I happen to loot cheap armor I'll also it to them but I have no idea if it actually helps.
  #4  
Old 04-12-2019, 04:07 PM
NegaStoat NegaStoat is offline
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I have minimal experience with Enchanter Animations other than to agree with you in that they are fine to use for your upward crawl of getting level 20 if you aren't okay with charm breaks and issues of mobs with how they con to you in your teens and so forth. I leveled a dark elf enchanter and even with max starting Cha and good cheap items the breaks were just a part of the mechanics of being in the teens, and sucked.

I focused mostly on undead while leveling and saved rusty halberds both from mobs and from merchants in mage summoned bags that I would corpse between play sessions. The increased damage assisted with leveling in a pretty big way. In terms of giving the animation armor to wear, I never tried it as my character was tanking most of the way through using haste and slow, and mage summoned bandages. It was dumb but it worked to getting 20 and that's all i cared about.

You could experiment with armor on the pet if you really want and just do some damage parse comparisons. I can tell you that giving a full set of banded armor on a mage pet does make a significant difference in the damage they receive through the 40's and even early 50's, but I'd only ever bother if it's a camp of some sort that I wouldn't want to use the Reclaim strategy.

I believe the highest level summon for the 20 animation can dual wield. And then all of the level 24 summons on up can dual wield if given 1h weapons, as per the wiki.
  #5  
Old 04-12-2019, 05:54 PM
Rimitto Rimitto is offline
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seems like everyone else seems to be as in the dark as I am on this issue other than the fact that giving them 2 weapons makes them dual wield. [You must be logged in to view images. Log in or Register.]
  #6  
Old 04-12-2019, 05:59 PM
DMN DMN is offline
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I don't think the shield is actually a shield. If it were a shield, then the animations would naturally DW whenever they were high enough level to do so.

The weapons they have equipped on summon are also completely meaningless.
  #7  
Old 04-13-2019, 02:13 PM
Rimitto Rimitto is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I don't think the shield is actually a shield. If it were a shield, then the animations would naturally DW whenever they were high enough level to do so.

The weapons they have equipped on summon are also completely meaningless.
"Completely Meaningless"
I think going from a 9 damage axe to a 3 damage dagger COULD have some meaning. It might not mean a lot to you but hey, I'm interested in the meta-game. [You must be logged in to view images. Log in or Register.]

Here's my counter-argument to your shield claim. Animations use bash, which afaik, does require a shield, yes?
  #8  
Old 04-19-2019, 10:51 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
"Completely Meaningless"
I think going from a 9 damage axe to a 3 damage dagger COULD have some meaning. It might not mean a lot to you but hey, I'm interested in the meta-game. [You must be logged in to view images. Log in or Register.]

Here's my counter-argument to your shield claim. Animations use bash, which afaik, does require a shield, yes?
The damage on a weapon you give to a summoned (or charmed) pet is irrelevant unless the damage is more than half of the max hit that thing would do normally. So like, if you give a pet summoned with a level 1 spell, that hits for 8 max normally, a 10-damage weapon, he will now hit for like 20-21 max. But his damage as a fresh summon is determined by his level/spell level, not his visible weapon or whatever. And if you gave him a 1-damage weapon, it wouldn't lower his max hits, either.

Your counter-argument doesn't hold water, because pets don't work by the same rules as PCs. A PC also won't be dual wielding if you give him a book or lantern for his offhand, but a pet does. Besides, some PCs can bash without a shield. Etc. It doesn't follow that because most (but not all) PCs need a shield to bash, then something that is not a PC needs a shield to bash.
Last edited by Tecmos Deception; 04-19-2019 at 10:54 AM..
  #9  
Old 04-19-2019, 01:04 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The damage on a weapon you give to a summoned (or charmed) pet is irrelevant unless the damage is more than half of the max hit that thing would do normally. So like, if you give a pet summoned with a level 1 spell, that hits for 8 max normally, a 10-damage weapon, he will now hit for like 20-21 max. But his damage as a fresh summon is determined by his level/spell level, not his visible weapon or whatever. And if you gave him a 1-damage weapon, it wouldn't lower his max hits, either.

Your counter-argument doesn't hold water, because pets don't work by the same rules as PCs. A PC also won't be dual wielding if you give him a book or lantern for his offhand, but a pet does. Besides, some PCs can bash without a shield. Etc. It doesn't follow that because most (but not all) PCs need a shield to bash, then something that is not a PC needs a shield to bash.
To expand on this, your pet will ONLY dual wield innately at a certain level (spell level 39 maybe?). This might even be just for the highest summon within that spell range. I believe the lowest summon of your 44 spell level animation will not dual wield innately as well.

Your pet is a warrior. Once it’s high enough to be able to kick and bash it will do so no matter what you equip it with.
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  #10  
Old 04-21-2019, 02:20 PM
Rimitto Rimitto is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The damage on a weapon you give to a summoned (or charmed) pet is irrelevant unless the damage is more than half of the max hit that thing would do normally. So like, if you give a pet summoned with a level 1 spell, that hits for 8 max normally, a 10-damage weapon, he will now hit for like 20-21 max. But his damage as a fresh summon is determined by his level/spell level, not his visible weapon or whatever. And if you gave him a 1-damage weapon, it wouldn't lower his max hits, either.

Your counter-argument doesn't hold water, because pets don't work by the same rules as PCs. A PC also won't be dual wielding if you give him a book or lantern for his offhand, but a pet does. Besides, some PCs can bash without a shield. Etc. It doesn't follow that because most (but not all) PCs need a shield to bash, then something that is not a PC needs a shield to bash.
Here's my counter-counter argument: If the damage didn't matter and was based solely on level, then why would they need to change the animaton's weapon looks in the first place? That seems like much more effort than just giving it a different weapon. I'm still holding out my theory that they are all different weapons and are all the "rusty" variety, which wouldn't naturally have that much variance in dps compared to summoned level.
Let's change views here a bit. By your account then, any dropped non-named weapon would fall off by about level 20, assuming max 9 damage to 18 which is in the level 20 range.
I should probably test this next part out myself but, can they wield/dual wield 2handers?

and just for the sake of the argument, we're 100% positive that attack delay DOES NOT effect animations right? like say a dagger vs an axe. I have notixed that quicken 'seems' to make it more lethal.

Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
To expand on this, your pet will ONLY dual wield innately at a certain level (spell level 39 maybe?).
nanda man, it's much lower than that:
"Sagar's Animation Level 24 19-23 450-700 19-26 15-17 1 Dual Wields"
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