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  #11  
Old 10-23-2013, 03:12 PM
fadetree fadetree is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
EQ was based largely on DikuMUD. I'd suggest checking into gameplay of that particular thing to see if it had a cannibalize mechanism.
Dikumud? Wow, hadn't heard that one before...

It seems like they were *accused* of ripping off Dikumud, but :
http://en.wikipedia.org/wiki/DikuMUD...st_controversy
http://www.dikumud.com/everquest.aspx

So, doesn't seem to hold much water to me, lots of different games could have accused them in a similar fashion. Also, a very quick scan of Dikumud sites and source code doesn't turn up any self-cannibilism references, although there was a shaman class.
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  #12  
Old 10-23-2013, 03:57 PM
Raavak Raavak is offline
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I think they were "inspired" by it but didn't steal it. A couple of things seemed to come directly from Diku, one being the need for food and drink, and another was the autosave that used to happen every 10 minutes or so (P99 and Live no longer have it).

There were lots of Dikumuds. As part of the basic Diku I don't recall any cannibalize type effect, but there may have been on some mud somewhere.
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  #13  
Old 10-23-2013, 04:02 PM
fadetree fadetree is offline
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Interesting. Did DikuMud originate the idea of needing food and drink? I guess somebody had to, but I guess I thought it would have been from earlier games.
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  #14  
Old 10-23-2013, 04:06 PM
Raavak Raavak is offline
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Dikus go pretty far back, as far as internet games go. Maybe to almost the origin of the internet. Before that, though, you always had AD&D, and most my Dungeon Masters made me mark off my food and water :P

On Diku you movement rate would slow considerably if you were hungry or thirsty. In EQ the penalty is not quite as severe.

On another note, LPMuds didn't have a requirement of food and water, but food and alcohol were used as small heals. You used to slam them when you needed a heal. Maybe this is the origin of the EQ "You are too full to eat any more" as well.
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Last edited by Raavak; 10-23-2013 at 04:11 PM..
  #15  
Old 10-23-2013, 04:33 PM
Retti_ Retti_ is offline
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  #16  
Old 10-23-2013, 05:11 PM
myriverse myriverse is offline
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Yeah, D&D doesn't have mana, so you're not likely to find an analog. Later editions had canni-like spells. For instance, there was a Paladin spell from one of the supplements that allowed you to sacrifice hit points for more damage. But this was after EQ.

In VtM, you could spend blood points for things.
Last edited by myriverse; 10-23-2013 at 05:14 PM..
  #17  
Old 10-23-2013, 05:26 PM
zanderklocke zanderklocke is offline
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Didn't you guys ever play old beat 'em ups like Final Fight or Streets of Rage in the arcade or on your Sega Genesis or Super Nintendo. Every time you used your special move, it drained your health somewhat.

Okay...maybe this is a stretch.
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