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  #11  
Old 09-25-2019, 04:22 PM
Verityn Verityn is offline
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Quote:
Originally Posted by Sunderfury [You must be logged in to view images. Log in or Register.]
Were class specific armors in at launch? (Crafted, etc) and timeline rules in place for them? Found a mention on newsgroups about them being "newer" which were indicated they weren't available at launch, but didn't find a date of release. Found some mentions of August 1999 in other threads... too lazy to search patch notes :-/

Class Armor quests:
If they were available at release then people were unaware of them for a while.
  #12  
Old 09-25-2019, 04:34 PM
Jibartik Jibartik is offline
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Original Paw [You must be logged in to view images. Log in or Register.] We need that teens level content on the soon to be 4k emu server! <3
  #13  
Old 09-25-2019, 05:05 PM
Danth Danth is offline
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--Darkforge NPC's were originally in Mistmoore and Unrest. Moved to Sol-Ro at some point later, I don't know when.

--Armor of Ro combines could originally FAIL. Dunno the trivials. Again it was changed fairly early on after a (understandable) outcry.

Shadow Knights' original spell set was terrible. There was a reason it was regarded as the worst class in the game, and was the least-played. I don't think they even got a pet until level 15, but did get a few spells (a pet heal at 15, and I think voice graft at 30) which were later replaced with other spells. I only dabbled with an SK as an alt in those days so I do not remmeber the specifics but perhaps this can point someone else in the right direction. Also, was life-leech pre-kunark? The Paladin equivalent (divine might) was obviously post-kunark, and I definitely recall it being patched in later because Paladins were PO'd and complaining that SK's got a new spell while they did not. Notably the life leech spell requires no kunark drops or kunark zones (unlike the Paladin spell).

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  #14  
Old 09-25-2019, 05:11 PM
Kraznor Kraznor is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]

Oh! Reminds me of another one - the kiting nerf shouldn't be in at launch
This.
  #15  
Old 09-25-2019, 05:27 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Kraznor [You must be logged in to view images. Log in or Register.]
This.
September 13th 1999! [You must be logged in to view images. Log in or Register.]
  #16  
Old 09-25-2019, 05:28 PM
ldgo86 ldgo86 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Remove advisor robe / mob / wolves from MM

No wizard staff should drop from phinny

This happened on red and prob a quick check/fix
So are all the robes related to Rogue epic not in the game until Epics are introduced? Advisor, Oracle etc?
  #17  
Old 09-25-2019, 05:29 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by ldgo86 [You must be logged in to view images. Log in or Register.]
So are all the robes related to Rogue epic not in the game until Epics are introduced? Advisor, Oracle etc?
The advisor is the only robe that was introduces AFAIK however, I do remember a moment in time where everyone went from 0 oracle robes to many oracle robes. But I think that was just player knowledge discovering the creature that drops it.

But iirc that mob is for the soulfire quest, not epic.
  #18  
Old 09-25-2019, 05:33 PM
loramin loramin is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Oh! Reminds me of another one - the kiting nerf shouldn't be in at launch
Quote:
Originally Posted by http://wiki.project1999.com/Patch_Notes#September%2013,%201999
DoT Changes
If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
And also just a general note: I can't speak for Nilbog, but I'm guessing he would find it helpful if people could provide patch dates. After all, he's not just disabling these things at launch, he's also enabling them in some future patch, so presumably he needs to know the patch date to do that.

P.S. I'm NOT trying to discourage anyone from submitting patch-less stuff! I'm just saying, if you have the time ...
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Last edited by loramin; 09-25-2019 at 05:47 PM..
  #19  
Old 09-25-2019, 06:17 PM
Secrets Secrets is offline
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Default binding from Q or ` to A for autoattack.
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  #20  
Old 09-25-2019, 06:24 PM
pink grapefruit pink grapefruit is offline
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Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Default binding from Q or ` to A for autoattack.
"Let this fool's meaningless death be a reminder to you all that the power of Discord is absolute!"

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