Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 03-15-2017, 12:03 PM
Tenet Tenet is offline
Orc


Join Date: Jun 2016
Posts: 49
Default Corpse poof timer extension?

Would that work though? If you apply a loot lock to a corpse, you cannot extend the corpse poofing timer, can you?
Or if you can, what happens when the intended looter arrives and the locking person stops looting? Would the corpse not poof immediately so that the intended looter cannot loot it anymore?
  #42  
Old 03-15-2017, 12:08 PM
RiffDaemon RiffDaemon is offline
Kobold


Join Date: May 2011
Posts: 146
Default

"Locking" a corpse was to prevent people from swooping in while your authorized looter was on his way. This didn't extend the poof timer (if memory serves).
__________________
Lambthroat
Level 30 Troll Shammy
  #43  
Old 03-15-2017, 01:24 PM
Dreenk317 Dreenk317 is offline
Fire Giant

Dreenk317's Avatar

Join Date: Jun 2011
Posts: 699
Default

Quote:
Originally Posted by Kittens [You must be logged in to view images. Log in or Register.]
Obviously on high priority targets with high priority items, I can understand this rule being in effect. But on corpses that have negligible value (twenty drolvarg gnasher corpses left to rot in Dreadlands) I could understand why this rule might seem less applicable.

I think it could be cool if there was a link to server rules which included this rule so that people can point to it, not rely on a GM to verify it on a per post basis.

As my final perception on it, negligible value corpses, if left to rot unlooted, should be prone to the corpse possession timer, not an arbitrary decision by the original killer who clearly doesn't value the corpse, but wishes to leverage his subjectivity upon others.

Thank you for verifying Llandris!

Just to put another perspective out there. Most bards pull and kite in the same spot of a zone every time. If you are in his pull area, looting his corpses, and he returns with another pull. He risks training you, for which he could get banned.

So maybe he was telling people not to loot the corpses as a way of keeping people away from his kite spot so as to have less risk of training them.

Just a thought.
  #44  
Old 03-15-2017, 01:25 PM
Dreenk317 Dreenk317 is offline
Fire Giant

Dreenk317's Avatar

Join Date: Jun 2011
Posts: 699
Default

Quote:
Originally Posted by Tenet [You must be logged in to view images. Log in or Register.]
Would that work though? If you apply a loot lock to a corpse, you cannot extend the corpse poofing timer, can you?
Or if you can, what happens when the intended looter arrives and the locking person stops looting? Would the corpse not poof immediately so that the intended looter cannot loot it anymore?
You CAN NOT extend the timer. If you are "looting" and the timer ends, you will get kicked out of the loot window and the corpse will then poof. Tested it.
  #45  
Old 03-15-2017, 02:56 PM
Kittens Kittens is offline
Orc


Join Date: Apr 2013
Posts: 37
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
No, a corpse is more like a communal bank for the force that created it, that destroys itself and any items in it after 7-30 mins.
According to game code, it's a communal bank for the force that created it until the possession timer expires, then it becomes an open communal bank for everyone, then destroys itself.

According to pure game code, loot rights expand to the entire population of the server once the corpse possession timer expires. Pure game code.

Obviously, pure game code is at odds with server rules.

That's my orc pawn corpse, bra. You loot it and you're getting banned.
  #46  
Old 03-15-2017, 03:17 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,798
Default

Quote:
Originally Posted by Kittens [You must be logged in to view images. Log in or Register.]
According to game code, it's a communal bank for the force that created it until the possession timer expires, then it becomes an open communal bank for everyone, then destroys itself.

According to pure game code, loot rights expand to the entire population of the server once the corpse possession timer expires. Pure game code.

Obviously, pure game code is at odds with server rules.

That's my orc pawn corpse, bra. You loot it and you're getting banned.
Seriously, apply to a top end raid guild. P99 needs more rule lawyers like yourself to make sense of things.
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
  #47  
Old 03-15-2017, 03:28 PM
Nibblewitz Nibblewitz is offline
Fire Giant

Nibblewitz's Avatar

Join Date: Jan 2014
Posts: 705
Default

Can I pick up a modulating rod that was dropped on the ground?

Serious question.
  #48  
Old 03-15-2017, 03:37 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,798
Default

Quote:
Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
Can I pick up a modulating rod that was dropped on the ground?

Serious question.
Did you ask the mage that dropped it and/or other user that dropped it? Show me where this rule is written!!!!!!
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
  #49  
Old 03-15-2017, 03:42 PM
Nibblewitz Nibblewitz is offline
Fire Giant

Nibblewitz's Avatar

Join Date: Jan 2014
Posts: 705
Default

I died while filling out the paperwork for the acquisitions of said mod rod.
  #50  
Old 03-15-2017, 03:50 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

Quote:
Originally Posted by Kittens [You must be logged in to view images. Log in or Register.]
According to game code, it's a communal bank for the force that created it until the possession timer expires, then it becomes an open communal bank for everyone, then destroys itself.

According to pure game code, loot rights expand to the entire population of the server once the corpse possession timer expires. Pure game code.

Obviously, pure game code is at odds with server rules.

That's my orc pawn corpse, bra. You loot it and you're getting banned.
I don't see how they are at odds.

My group kills an orc pawn, I tell your group you may loot a scalp. This is allowed by the rules, and only possible because there is an unlock timer as part of the game mechanics.

The rules also allow my group to kill orc pawns and tell your group not to loot orc pawn picks. Perhaps our inventories are full, but we don't want other people getting in on some of our sweet pawn pick monopoly.

Rightly or wrongly, on this server corpses belong to the people that created them. Just because you can loot a corpse / train a party using the game mechanics doesn't mean the rules should allow it.

Oh, on a side note, if the loot wasn't a big deal then surely you wouldn't be fussed over whether you are allowed to loot it or not?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:08 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.