#41
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#42
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I wasn't aware of a penalty on pure casters. Are you interpreting the Warrior bonus as a penalty on the casters? If that's your logic, you should interpret as a penalty on all the other classes, everyone that's not a warrior. Not sure about the "low downtime" comment for Paladin's either. I played one and you burned through a lot of mana and health fighting stuff beyond the low levels. | |||
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#43
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By Race:
Troll -20% Iksar -20% Ogre -15% Barbarian -5% Halfling +5% By Class: Paladin / Shadowknight / Ranger / Bard -40% Monk -20% Wizard / Magician / Enchanter / Necromancer -10% Rogue +9% Warrior +10% | ||
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#44
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Warriors have to bind wound to 50%. Pallies can bind wound to 50% then heal further. Or heal during combat to negate downtime.
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#45
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Wait, who is trying to camp entire zones on Green?
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#46
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#47
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I mean XP penalties are part of the experience on a classic server but it seems beyond the pale to argue that they actually are completely fair and were implemented relative to solo power. In practice a SK is not a better soloer than a Necro (even if a Necro went out of his way to give his pet 51% every time) nor a Ranger a better soloer than a Druid. Bards stand alone because they are their own class with completely unique mechanics. A paladin has better uptime than a warrior but is it worth 50% experience? Probably not.
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But certainly for the present age, which prefers the sign to the thing signified, the copy to the original, representation to reality, the appearance to the essence... illusion only is sacred, truth profane. Nay, sacredness is held to be enhanced in proportion as truth decreases and illusion increases, so that the highest degree of illusion comes to be the highest degree of sacredness.
-Feuerbach, Preface to the second edition of The Essence of Christianity | ||
Last edited by worm4real; 11-22-2019 at 05:07 PM..
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#48
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#49
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