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  #51  
Old 08-05-2022, 05:08 PM
Zieram Zieram is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I've never understood the revolving door punishments here. If I was running a 100% free game for others, people would be banned for life the very first time they clearly/knowingly broke any of the rules.

It's like the staff wants to make more work for themselves ...
It's simple; the shitheads pay to win. Then they script to win the mariokart meta... and they have the nerve to brag about how good they are [You must be logged in to view images. Log in or Register.]
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  #52  
Old 08-05-2022, 06:18 PM
San'Drax San'Drax is offline
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I see the koolaid is starting to work on Allishya
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  #53  
Old 08-05-2022, 06:45 PM
Ripqozko Ripqozko is offline
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Originally Posted by San'Drax [You must be logged in to view images. Log in or Register.]
I see the koolaid is starting to work on Allishya
No one expects it cause she just nods
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  #54  
Old 08-06-2022, 01:09 AM
Arvan Arvan is offline
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Join Date: Apr 2019
Location: Norrath
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Wow this totally smashes OP's argument. Love it.
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Hey CSR When Will PNP Rule 14 Be Enforced?
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  #55  
Old 08-06-2022, 01:12 AM
slard271 slard271 is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
It's convenient that you stopped the boldface of "less competition" right before "for camp sites." Gimme a break, are raid mobs "camp sites?"
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  #56  
Old 08-06-2022, 01:31 AM
Tethler Tethler is offline
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Quote:
Originally Posted by slard271 [You must be logged in to view images. Log in or Register.]
It's convenient that you stopped the boldface of "less competition" right before "for camp sites." Gimme a break, are raid mobs "camp sites?"
Haven't you camped out at a zoneline with 70 of your closest friends while waiting for hours upon hours for the boss monster to make its appearance before?
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  #57  
Old 08-06-2022, 04:59 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by slard271 [You must be logged in to view images. Log in or Register.]
It's convenient that you stopped the boldface of "less competition" right before "for camp sites." Gimme a break, are raid mobs "camp sites?"
The bold text merely emphasizes the most relevant info, no different from a bug forum post. As Tethler pointed out, raiders do set up camp while waiting for raid targets. Once those targets have spawned, they need to move in and establish a presence elsewhere to begin clearing their way towards those targets. Of the guilds I've been in, all officers have referred to that designated location as camp. River during ring war? That's camp. West wall in plane of fear? Camp. "What's camp looking like?" A puller will often ask in discord, always referring to where the rest of raid is currently killing the most recent pulls. Raid mobs aren't camp sites, no, but then fungi king isn't engaged and killed right on his spawnpoint either. Yet most everyone knows where groups set up camp in order to pull that named.

Another quote from McQuaid:

https://web.archive.org/web/20081201...p/t-21705.html

Quote:
Of course, we all (hopefully) agree that too much competition is bad. Overcrowding is bad.

...

Now we may debate when crowding becomes overcrowding, where that line is crossed, and we do, and everyone has different tastes. But despite arguing over where the line is, I think it’s safe to say that almost everyone agrees that in principle too much competition is not a good thing. If you don’t, well, stop reading this and do something else.
He elaborates on quite a bit, some of which could be used to prop up opposing views/playstyles but only so much. A brief summary of his perspective can be found in another interview about Vanguard...

http://gamestudies.org/0901/articles...uaid_mcpherson

Quote:
BMQ: With Vanguard, however, we are making a significant effort to introduce mechanics and content that better entertain people with varying time commitments. There will be areas more geared towards the casual gamer, the traditional ‘group with your friends’ player, as well as the ‘hard core’ player who enjoys ‘raiding’ and playing for many hours at a time. We also want those different types of players to co-exist in an environment where they can interact better, and definitely don’t think these different play-styles are mutually exclusive in any way.
And piggybacking off an argument in Discord earlier...

Quote:
hulkanowski — Today at 3:10 PM
competitiveness for simple dungeon mobs is different than competition for raid mobs. Hope this helps
To the point made by McQuaid, many of the traditional high level PUG zones did contain at least one raid target. Kedge Keep. Nagafen's Lair. Chardok. Burning Wood. Karnor's Castle. Lake of Ill Omen. The Hole. And most of the old world raid targets have been reduced to group/solo content thanks to years of Velious gearing.

Also, what was considered raid content back then isn't given a second thought today. Classic screenshots and captions depict Sir Lucan as being a raid target, but on p99 he's soloed regularly without issue by certain classes. A simple mob, not even requiring a dungeon crawl. But when soulfires were all/all on p99, there was some fierce competition over that non-raid target.

Quote:
hulkanowski — Today at 3:21 PM
they wanted to reduce mob competition in dungeon CAMPS

hulkanowski — Today at 3:21 PM
they didnt discuss raid mobs in that interview
Yet their actions indicated that the same want also applied to raids, with Brad and company releasing Scars of Velious, the expansion that offered more raid-related content than before, to spread out that portion of the playerbase across massive zones on a separate continent, thereby reducing competition. The original devs also widened some of the least casual-friendly epic bottlenecks.
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  #58  
Old 08-06-2022, 06:06 AM
Bigdaddy47 Bigdaddy47 is offline
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Quote:
Originally Posted by Marathon [You must be logged in to view images. Log in or Register.]
haha what a pompous ass. tHe SaCReD cOMpEtITion. Delicious tears of hypocrite crybabies who claim to cherish the sanctity of competition; holding it up as the baby jesus of everquest, and yet at every conceivable turn take a massive shit on any actual legit competition by cheating, autofiring, scripting, training, abusing, lying and scumfucking their way through possible encounter. We're here because you short-term obsessed tiny brained dipshits brought us here. If you were smarter you would've fostered a healthier raid environment, and made every effort to ensure the rules were followed and things happened fairly. You know, to actually preserve the thing you claim to cherish so much.
im in favor of competition generally but this post is pretty spot on lmao.
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  #59  
Old 08-06-2022, 07:03 AM
Wharfrat Wharfrat is offline
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Classic everquest didn't have 500 level 60s standing on top of each other on the same server. This server has to make concessions for that. It's funny that you think one guild with 20 sweaties nabbing every spawn and assigning themselves most of the dkp for doinClassic everquest didn't have 500 level 60s standing on top of each other on the same server. This server has to make concessions for that. It's funny that you think one guild with 20 sweaties nabbing every spawn and assigning themselves most of the dkp for doing so would be healthy for the server lolg so would be healthy for the server lolClassic everquest didn't have 500 level 60s standing on top of each other on the same server. This server has to make concessions for that. It's funny that you think one guild with 20 sweaties nabbing every spawn and assigning themselves most of the dkp for doing so would be healthy for the server lolClassic everquest didn't have 500 level 60s standing on top of each other on the same server. This server has to make concessions for that. It's funny that you think one guild with 20 sweaties nabbing every spawn and assigning themselves most of the dkp for doing so would be healthy for the server lol
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  #60  
Old 08-06-2022, 07:32 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Wrei [You must be logged in to view images. Log in or Register.]
It's hilarious to see him crying about no competition when he doesn't address the most obvious reason as to why it's the case. Competition in his mind is all about who gets the FTE and a guild able to tank and spank the boss. P99 competition however is having 4+ targets in a + or - 24h window on a typical raid week, having 20 alts parked on target 1, teams of trackers taking shifts to hit that batphone like working at a McDonald's, sweaty neckbeards at the race line waiting to be the big hero. All the resources online on top of cheating 3rd party software like GINA isn't the reason why casuals can't compete. It's because of the big time variance.

If GM's abolished super draft, but instead reduced the 7 day cycle to a 6 hour window and the 3 days to a 2 hour window, a lot of the mid tier guilds going nowhere atm would bother to show up and try to do these bosses. Sure they would most likely fail early on in getting the FTE or even executing the fight but given enough time there actually would be real competition on the mobs and not about who can take a shit the longest while waiting 15+hours for a pop. I mean some of these clowns are sweaty enough to even sock a quake... then they wonder why the majority can't or won't join their sockfest.
That would be an even bigger shitshow with 500 people desyncing the zone and training and petitioning each other every spawn.

It would, however, make RnF more fun.
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