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  #1  
Old 12-04-2021, 03:32 PM
IzHaN80 IzHaN80 is offline
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Default A Seafury Cyclops way more HP than listed on WIKI (Green server)

At least on Green, these mobs has more than 7k HP for sure. At level 52 I put 4 dots on them that are meant to do close to 5000 damge (4985) exactly, and most times they end up with 40-45% hp left. Bug? Working as intended?
  #2  
Old 12-04-2021, 03:37 PM
Jimjam Jimjam is offline
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Regen and giant hp. Try nuke them down fast and update wiki with a note.

Search pld forums and website archives for classic hp estimates to create a bug report if needed.
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  #3  
Old 12-04-2021, 03:41 PM
IzHaN80 IzHaN80 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Regen and giant hp. Try nuke them down fast and update wiki with a note.

Search pld forums and website archives for classic hp estimates to create a bug report if needed.
I doubt that over the course of 100 seconds, they do regen more than 30% hp, my point is, they're meant to have 4700hp, and probably the have double the size of that HP. Also one Druid in the wiki, noted that they took over 5300dmg, so the numbers does vary a lot.
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Old 12-04-2021, 03:50 PM
Ooloo Ooloo is offline
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Well for one thing they aren't all the same level, but what class are you? What four dots are you stacking that do 5k damage?
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Old 12-04-2021, 03:51 PM
Jimjam Jimjam is offline
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When on my wizard they die to the same number of nukes regardless of level so they have similar hp regardless of level. Certainly any difference in hp is less than hundreds.
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  #6  
Old 12-04-2021, 04:01 PM
Ooloo Ooloo is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
When on my wizard they die to the same number of nukes regardless of level so they have similar hp regardless of level. Certainly any difference in hp is less than hundreds.
That's true, I guess I have to log in my green shaman and hoof it over to seafury island and see what's up. I've killed a whole lot of seafuries with dots, so if this report is right something seems off.
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Old 12-04-2021, 05:22 PM
Ooloo Ooloo is offline
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Just tested it: Assuming wiki numbers for spell damage are accurate, it took 5630 damage worth of dots to kill a random seafury, plus 2 JBB casts. 3x envenomed bolt and 1x plague specifically. All did full damage and when the final EB wore off, it had 1 pixel of HP left.

So without knowing their regen rate I still think 4700 base HP is plausible. Didn't seem any harder than usual to me.
  #8  
Old 12-04-2021, 05:31 PM
Dolalin Dolalin is offline
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The npc-list-level spreadsheet has Seafuries going from level 39-42 and having 4855-4915hp in December 1999 or so.
  #9  
Old 12-04-2021, 06:13 PM
IzHaN80 IzHaN80 is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Well for one thing they aren't all the same level, but what class are you? What four dots are you stacking that do 5k damage?
Necromancer

Splurt+Bond of Death+Ignite Blood+Plague=4985 damage
  #10  
Old 12-04-2021, 06:37 PM
Ooloo Ooloo is offline
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Quote:
Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
Necromancer

Splurt+Bond of Death+Ignite Blood+Plague=4985 damage
Gotcha, well, yeah I think it's just their regen rate counteracting the dots. I actually did used to think that dots in EQ stop natural regen completely but they don't. That's always ticking away in the background.
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