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  #21  
Old 12-01-2022, 01:55 PM
pogs4ever pogs4ever is offline
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Frontal cone AE bro
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  #22  
Old 09-03-2023, 08:46 AM
Ennewi Ennewi is offline
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Quote:
Pinepath
03-30-2007, 04:10 AM
AC, including shield AC, doesn't do anything to make a max hit smaller. Shielding is the only thing that will do that for you. But AC on a shield is important if you ever get hit.

Since shield AC is not softcapped/reduced, and druids have a worse overcap return than anyone but silk classes, 20 more Shield AC is good. At best, druids overcap return is probably 10 percent, so 20ac in a shield will be as good as 200 AC on other items
.

Quote:
Alanir
04-11-2007, 10:46 AM
The 1:3 ratio for overcap AC is the ratio for Paladins/SK/Monks. Warriors are a little better, and ever other class is worse. \


If that ratio is true and with Maddoc saying of :

The data that I'm looking at right now says that monks and beastlords have the exact same softcap, which is slightly (roughly 7%) higher than druids. The data also shows druids as having the lowest soft-cap modifier, followed by beastlords (roughly triple the druids return), and then by monks (roughly double that of beastlords).


1/3 paladin , sk , monk
1/6 bst
1/18 druids....

so 80 undercap AC shield + lets say a 30AC aug = 110x18 ie 1980 overcap AC...:band:


edited spelling [You must be logged in to view images. Log in or Register.]
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fuinniuil
09-05-2008, 04:01 PM
here is a repost form an old guild website about ac, and shield ac, and other defensive stats. Very useful.

Short summary; get the highest ac shield you can, and put the highest ac aug in it, if you expect you might get hit at all. imho. small sacrifices in ac for huge gains in mana or mana regen make sense, but shield ac makes a bigger impact on your defensive ability than anything else, period.

---------------- begin post by Vizier.

Over the years, Ive found many people in EQ are in the dark about what all of the numbers on their character sheet actually mean.

What exactly is Armor Class? What do the Combat Agility and Combat Stability AAs actually do? How do avoidance and shielding fit in? If you ever wondered about any of those things then keep reading. All of that will be explained and more.

The first thing you need to know about AC is that for most toons the vast majority of the number you see displayed on your character sheet in your inventory is ineffective AC.

Each archetype, (Plate, Chain, Leather,Cloth) has a limit to the amount of AC that actually "works". That limit is called your "soft cap", and it varies between classes.

What follows is a list of the AC soft cap approximations for each archetype. In the following chart, worn AC means look at your gear and add up the AC it shows when you inspect the individual item.



Soft Caps
Cloth..........= ~75 worn AC (yes its really that low)
Leather......= ~100 worn AC
Monk..........= ~120 worn AC (if they are under 15 stone wieght)
Chain.........= ~200 worn AC
Plate .........= ~300 worn AC


You may be shocked at how low those number are, I certainly was. My robe alone has 75 AC on it, so I hit my soft cap with 1 piece of gear! Everyone reading this can go check their character right now and Im sure you will see that you are all way above the softcap. Hitting the AC soft cap for your character is trivial in EQ today. So what we really want to know about is how effective is worn AC AFTER the softcap. The answer varies by class:



AC returns after the soft cap has been reached
45%: Warrior (from Devs)
33%: Knight (from Devs), Monk (reportedly equal to Knight? via Zajeer?)
23%: Cleric, Bard (via L2), BZR (rough estimate based off of parsing)
17%: BST, Ranger (BST is ~1/2 of the monk, ranger hearsay)
6%: Druid, Enc, Mag, Nec, Wiz (~1/3 of BST -- Druid was quoted as "lowest")
Rogue, Shaman? Probably they are close to cleric returns.



What does that mean? Well lets use a warrior for example, and lets say that when he looks in his inventory he sees his AC displayed as 1000, this is called displayed AC for future reference. Displayed AC adds up your worn AC and mulitiples it by 1.65.

1000ac / 1.65 = 600 worn AC.

So if this particular warrior added up all the AC listed on his gear it would be about 600, I rounded these values to make it a bit easier to work with. Now remember Warrior are a plate class with a soft cap of about 300.

600 worn AC = 300 under the cap AC + 300 over the cap AC.
300 over the cap AC = 300 * 45% = 135 effective AC.
300 under the cap AC + 135 effective over the cap AC = 435 REAL AC

So in review a warrior that looks in his inventory and sees 1000ac displayed up at the top, really only has 435 REAL AC!Using the same formula for a Ranger that has 1000 displayed AC you get this:

1000 displayed AC= 600 worn AC = 200 under the cap + 68 effective AC = 268 REAL AC!

So two completely different classes that have the same number displayed in the AC catagory of their inventory have VASTLY different real AC!

Ok now I hope you can understand everything up until this point because there one more piece of the AC puzzle I need to explain now and that is Shields.



The truth about Shields

If you have a shield in your secondary slot, ALL of the AC on that shield counts as "under the cap AC". That means if you have a shield with 100AC you get ALL 100 AC from it, regardless of what class you are, or what return over the cap your class gets!!!

Weapons with AC on them in the secondary slot dont count, neither do orbs, lanterns, totems etc. It must be an actual shield to get the raw AC bonus.

Take me for example, im a cloth wearer with an AC softcap of 75 BUT I use a shield+aug that gives me 110ac. That means I get more AC from my shield alone than all of my other gear combined!!!

Even if you dont understand any of that it simplifies down to this: If you use a shield, ignore every stat on that shield except AC. A shield with 100ac and no HPs is far better than a shield with 500hps and no AC, yes its that dramatic.


Here is some raw parsed data that illustrates the effectiveness of shield AC.

2504ac no shield
308.6 dps
average hit 618.1

2513ac 100ac shield
287.9 dps
average hit 567.90

2512ac 175ac shield
270.5 dps
average hit 537.4

3659ac 175ac shield
262.8 dps
average hit 519.9

The test subject was an INT caster, tank returns on AC are much better of course. Still that parse clearly shows just how effective a shield can be.


CA/CS

Another VERY important piece of the puzzle is Combat Stability and Combat Agility. Formerly both of these AAs were thought to increase your AC softcap, but in a recent post a Dev revealed that CA increases your avoidance, and CS increases your softcap.

Here is the table that was released by the devs shortly after the Secrets of Faydwer expansion was released:

Combat Agility Values -

AFFECTNAME BASE_EFFECT_1
Evasion 2
Evasion 5
Evasion 10
Evasion 13
Evasion 16
Evasion 19
Evasion 22
Evasion 25
Evasion 26
Evasion 27
Evasion 28
Evasion 30
Evasion 32
Evasion 33
Evasion 34
Evasion 35
Evasion 37
Evasion 39
Evasion 40
Evasion 41
Evasion 42
Evasion 43
Evasion 44

Combat Stability Values -

AFFECTNAME BASE_EFFECT_1
ACLimitMod 2
ACLimitMod 5
ACLimitMod 10
ACLimitMod 13
ACLimitMod 16
ACLimitMod 19
ACLimitMod 22
ACLimitMod 25
ACLimitMod 27
ACLimitMod 29
ACLimitMod 31
ACLimitMod 33
ACLimitMod 35
ACLimitMod 37
ACLimitMod 39
ACLimitMod 41
ACLimitMod 43
ACLimitMod 45
ACLimitMod 46
ACLimitMod 47
ACLimitMod 48
ACLimitMod 49
ACLimitMod 50

So if you max

Defensive combat skills

The rest of your defensive skills are failrly easy to assess by looking at the following chart. Basically if you are evaluating gear and you want to know how valuable +10 avoidance is for example, this chart gives you approximately how many HPs those skills are worth in terms of defensive survivability.


Defensive value of combat skill displayed in equivalent HPs
Improved Dodge V.......660 HPe
Improved Dodge IV......530 HPe
Improved Dodge III......400 HPe
+5 Avoidance.............300 HPe
Improved Dodge II......260 HPe
10 shield AC...............250 HPe
Improved Dodge I .......130 HPe
8% dodge skill ...........100 HPe
1% shielding.................80 HPe
10 STA ......................16 HPe
10 normal AC*..............13 HPe
10 AGI..........................8 HPe
10 HP..........................10 HPe
*Varies by class, 13 hps is the value for cloth wearers.



Take a look at how important Shield AC is. If you have 100 shield AC that is the defensive equivalent of ~2500 hps! You may also notice that both Shielding and Avoidance have excellent defensive effectiveness, and should be highly valued when evaluating gear.

It should be noted that Avoidance is hard capped at 100 and Shielding is hard capped at 35%. You wont get any defensive value out of those stats at all if you go over the hard caps.

Well that about covers it. I realize that this all may seem very complicated, but its still very important to understand exactly how EQ works so that you can acurately calculate your characters defensive abilities.

posted by vizier on the Reborn in Fire guild website, link below:


http://reborninfire.proboards91.com/...play&thread=37
Quote:
Madie of Wind Riders
09-16-2008, 12:47 AM
Wow! That was a lot of information Fuinn... but it does reiterate that sheild AC is very important and I am glad I listened the first time!! Thank you for explaining it a bit more for me [You must be logged in to view images. Log in or Register.]
Last edited by Ennewi; 09-03-2023 at 09:14 AM..
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  #23  
Old 09-03-2023, 01:07 PM
Naethyn Naethyn is offline
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Same with iksar ac
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  #24  
Old 09-03-2023, 09:42 PM
long.liam long.liam is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Same with iksar ac
That's incorrect. The shield AC is added to the total calculated AC after the softcap has already been adjusted. Iksar AC bonus is added before the softcap is adjusted. "Step21 (Server) = Step3 + Step20" for shield AC being added. "Step9 = Step8 + RaceClassBonus" for Iksar AC bonus. "Step20 (Server) = ACCap + Step19" softcap adjusted.

https://forums.daybreakgames.com/eq/...s-acv2.210028/
- This has actual program data that a EQ dev released. EQemu and P99 emulate this.
Last edited by long.liam; 09-03-2023 at 09:48 PM..
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  #25  
Old 09-03-2023, 11:51 PM
Arvan Arvan is offline
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It really really depends how much that person parsed. Even 10 fights for each permutation isn't enough i feel like. They dont report that information do they?
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  #26  
Old 09-04-2023, 12:23 AM
long.liam long.liam is offline
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Quote:
Originally Posted by Cardnyl [You must be logged in to view images. Log in or Register.]
My question is really centered on putting an actual shield on a cloth caster but this also applies to knights and warriors. I tried poking around on the wiki but didn't find a full list of "shields" so I'm hoping someone can help me.

I was wondering if there is an attribute that could be looked up for a given item (e.g. https://lucy.allakhazam.com/itemraw.html?id=9401) to determine whether or not a secondary slot item is actually flagged as a shield for the purposes of shield bash and AC bonus calculation? If so what attribute is it?

Are the items with "snow cone" icons (e.g. OOIV, Shimmering Orb, Cryosilk Webshield, Rokyl's Channeling Crystal) universally flagged as "orbs" or is there a known exception to this?

Is it safe to assume that secondary slot items, be they books/mugs/chalices/cups that have AC on them behave like offhand weapons with AC in that they don't allow shield bash to work and don't grant any special AC bonus?

If all of these assumptions are correct does that mean that the highest AC shields that can be purchased without buying loot rights for a cloth caster are Insignia Protector and Ornate Rune Shield?
Pretty sure my paladin can bash with the OOIV. No idea about the other ones,
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  #27  
Old 09-04-2023, 12:25 AM
long.liam long.liam is offline
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Although, I'm not sure how useful it is to get a actual shield for a caster anyway. Hitting the softcap on a Pure caster pretty much requires all best in slot gear.
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  #28  
Old 09-04-2023, 08:45 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
It really really depends how much that person parsed. Even 10 fights for each permutation isn't enough i feel like. They dont report that information do they?
Afaik they don't, but I should look into Vizier and the Reborn in Fire guild to see if there were any related posts before/after. It's possible there are some old tests/logs from other sources floating around on the internet. Going to keep necroing this thread, ideally with more than a "bump", to prevent it being locked, until something more definitive is found.
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  #29  
Old 09-15-2023, 08:36 AM
Ennewi Ennewi is offline
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Earliest comments on the topic so far, all out of era.

https://everquest.allakhazam.com/db/...tml?item=31319

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May 22 2006 at 9:05 PMRating: Decent
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As long as the necro put it on a shield, he/she will get its full effect, as Shield AC is not effected by the soft cap, which I imagine is rather small for a silk class, and the returns on ac after that very weak.

For argument's sake (just pulling numbers out of the air here) say a caster's soft cap is 700 AC, every point after 700 AC has a much smaller effect then the AC that makes up the 700 before it.

I have heard that monks at some point figured their return over their soft cap was 10 ac post cap = 1 ac pre cap. Assuming casters are the same (they are probably worse in reality) that 20 ac on a shield gives a caster as much boost to mitigation as 200 AC on any other slot if that caster is over his AC soft cap.

Although you should always let the tank loot it, unless it would rot otherwise.

https://everquest.allakhazam.com/db/...tml?item=27625

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#Jul 09 2006 at 3:05 AMRating: Decent
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the effect used to be 40% haste, 40 atk, and 7 ac. when haste and atk became code entities on their own (separate from just putting effect Haste on the weapon then setting it, or the Vengance effect), they were removed from this effect.

as for why they didnt simply remove the effect and up the AC after the change (or why they put it on in the first place), i couldnt say. unless AC on a weapon is calculated differently than buff AC (such as shield AC, which will extend beyond the class softcap)

https://everquest.allakhazam.com/db/...ml?id=5768&p=2

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#Feb 05 2007 at 6:05 PMRating: Decent
Kalysta
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for one, the "over 2k does nothing" is a bad rumor, started by a misquote that no one has corrected, but some warriors spread it around to make themselves feel better for going after hp. Currently, a lot think it's 3k now.

The softcap is 1300 . Anything up to 1300 gives 100% returns.
Anything over, gives 66%ish returns. Shield ac ignores it.
So if you have a 130ac shield, your softcap is now 1430 , with anything above that giving 66%.

AC is always scaling. More ac, less damage spikes, the easier you are to heal.
The part that warriors are confusing in all this is defensive vs ac.
A mob's attk hasnt been scaled properly since GoD/OoWish. So at the moment, each minor ac increase is doing more than it should.
Defensive saves xx percent of incomming damage. Great when ac only hit 1200ish during velious, it allowed them to out tank anyone. Then again in GoD when the mob's attacks made another huge jump.
Now however, once you pass a certain amount of ac, defensive isn't as good. It is an outdated disc.

Out of all that, some warrior misquotes and says "anything over xxx ac is useless" , and other sheep follow it so they can make their magelos look uber with high hp while sacrificing their tanking.
Now, if they stop getting ac at 2k, but their content gets harder and harder, of course they aren't going to notice swapping in one 10ac aug, when they should already be a few hundred ahead.

We have 25khp warriors in our guild. But with only 3300-3500 ac (because they think hp is what matters) , defensive drops, and they go splat.
The 19k/4300ac sk can tank easier than them, and the healers notice.


People have tested both ways too. Kelefane I think it was, an sk spent about 15k swapping augs around. Dropped all ac augs for about 2k more in hp. All the healers were asking if he forgot to put on some gear because he was suddenly harder to keep healed. Swapped back, and all was right in the world.
When you are dealing with 5k+ hitters, 2k in hp augs is nothing compared to what the ac can save you.

You only need enough hp to survive being one-rounded by the content you are tanking. The rest can be ac. Which then lowers the hp you need, which allows more for ac, and so on, and so on, and so forth...

your "warrior friend" is pretty clueless if he thinks ac doesnt help.
He should talk to Bedaviir, probably one of the best warriors posting on the warrior board (steel warrior)

Damage prevented is always better than damage healed.



Edited, Feb 5th 2007 7:01pm by Kalysta

Edited, Feb 8th 2007 7:44pm by Kalysta
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#May 16 2007 at 11:43 PMRating: Default
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any sk that insists on tanking with a 2h needs to be smacked and reroll as a pally.
Regardless of how the increase may appear, it will never be as beneficial as shield ac.
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#May 20 2007 at 11:12 AMRating: Decent
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Ok... since you want to default it for the truth..
let me elaborate on the reasons.

Shield ac breaks the softcap.
So even if the 2h brings you up 100 ac, a shield and sword combo that only brings you up 60 more, is still doing better for your tanking. Shield ac is roughly 3x the normal ac because of the softcap.
And, it has to be flagged as a shield to work that way. Aged Left Eye of Xalgoz doesn't count as a shield.
(but is great for main-hand non dmg tanking)

And I joke when I say "reroll as a pally" (but 2h tanking sk's should be smacked becuase it gives other sk's bad tanking reps) , because Pallies are generally the last to grasp the concept, and tank with a 2h becuase they think the visual numbers are actually mattering.

This is an old chart, but still holds true. It shows pallies as being the last to grasp the whole concept of how good ac is for tanking.


ALL 75s
SK Pal War
662 877 1326
AC
>3500 105 43 64
>3600 86 20 37
>3700 59 11 23
>3800 37 8 14
>3900 18 2 7
>4000 9 0 4
>4100 3 0 3





Edited, May 20th 2007 12:19pm by Kalysta
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  #30  
Old 09-15-2023, 02:48 PM
Jimjam Jimjam is offline
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AC got a big revamp in luclin/pop era. It hardly represents the trilogy era tbh.

I wouldn't be surprised if during trilogy shield didn't get it's improved status over other AC items.
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