![]() |
#21
|
|||
|
![]() Zur is right. Even tho cleric has comparable CC in most areas, no one has comparable heals so the main thing you gotta be able to do is heal.
Maybe if you has two clerics one might be a CC cleric with low mana recovery. Human clickies not worth much. Sneak and hide? Maybe. High elf probably best choice if you’re a min max guy. The best thing about handling and human inno is decent faction at evil places and good places alike. Halfling with de mask is not KoS in any evil city except cab Can’t go wrong. A normal human is a good choice too if the inno stuff doesn’t do much for you and the limp muscles on the high elf hold you back. Cleric race choice is the toughest race choice in the game Imo | ||
Last edited by Gustoo; 10-20-2022 at 10:34 PM..
|
#22
|
||||
|
![]() Quote:
Why would you send the guy with rez in to break the room, knowing that a crit resist means death? Versus sending in the Enchanter (who already has max CHA and is thus less likely to crit resist), who can then be rezzed if he does have a crit resist? Any more high IQ tips? Also loling at Cleric pacifying with a clickie, as if the Enchanter is hurting for mana with C2/ToT and a Cleric CHing his pet. I don't think the issue is bad Clerics, apparently you've been playing with braindead Enchanters. Clerics definitely have underrated CC, but with a competent Enchanter partner they won't need to use any of it except throwing out stuns on charm breaks and maybe an occasional root. Otherwise you're just there to, you know, HEAL, the one thing the Enchanter can't do for himself. | |||
#23
|
||||
|
![]() Quote:
__________________
| |||
#24
|
|||
|
![]() They have similar critical stats to humans with the addition of I think better resist bonus? Not bad.
| ||
#25
|
|||
|
![]() Well to me the Snare clicky is a critical part of picking Human if I were going to, and the Erudite doesn't get it. +5 magic resist (but also -5 disease resist) isn't exciting in comparison at all, especially when you also have to suffer the lower strength stat.
__________________
| ||
#26
|
||||
|
![]() Quote:
You ever had a crit resist splitting a room on an enc at the exact moment your charm pet breaks? Talk about butt pucker. Not saying you're wrong but a competent cleric can easily split and pull for an enchanter while the pet is finishing off say...the last 2 mobs in camp (or along the crawl path). Keep the enchanter focused on pet breaks / handling camp and leapfrog ahead is pretty OP if the cleric is willing to do it. If a cleric is simply CHing a pet every so often and buffing / topping off the enc, they should have basically full mana anyway. Obviously if they're struggling with mana usage its best to just have them sit and do their main role...everyone plays at different levels of efficiency. More than 1 way to skin a cat. | |||
Last edited by Toxigen; 10-21-2022 at 09:28 AM..
|
#27
|
|||
|
![]() Cleric get mana free pacify. With 200 cha you won’t get many critical resists.
I was my groups puller and healer 55-60 with Donal bracer. Thurg BP to Mark of Karn the mob and then out to pull again while the group killed. Thurg legs to heal the group, or a Celestial Heal to top off the tank before back out to pulling. Works really well. | ||
#28
|
|||
|
![]() You wont convince shit players there is a better way.
CHA is the only stat that matters and in a duo that's even more so. Yes there is exceptions, like duoing prot/tola, and nothing but your manapool matters. Or monk epics. Or you could have basic farming all broken up and it's all singles etc. But for a group, for crawling, for duoing and seal teaming around zones, for duoing chardok royals, fungi's, etc....cha is king. For CR's it's king. For breaking into camps it's king. For leapfrogging shitty groups it's king. Sadly there is a point if you play the class reactively and miss out on playing it well that you hit 60 and become a ch bot, and then for 10 years you tell people on forums the class is a healer only. So much more to do and be active (and it's not rocket surgery). There's very few group compositions that suit the cleric healing primarily; it's pretty rare occasion I identify the best thing to be doing is sitting and medding then healing; controversially heals are the least efficient thing a cleric can do in most groups. When compared to controlling all pulling and CC, and leaving the DPS to do dps instead of run about collecting mobs...not attacking. Even stuffing about with CC is more expensive to do anything except a mana free pacify and atone on an add like an illis shaman or some shit. Fighting mobs while a cleric is sitting there staring at a rooted add that's free casting everything in it's arsenal is incredibly frustrating. Per above, a cleric breaking rooms with pacify is infinitely better than an enchanter. The enc is free to cast and CC as much as he likes while the cleric DA's the crit fail. 55+ with stun command is pure cheese for HS as an example (where 6 HT's do zero damage to the cleric). There isn't an enc on the server that wouldn't give that job up to a class with far more survivability and also allows the enc to freely fix it. The opposite is the cleric is reactively trying to heal, while also trying to pull aggro against colour/aemez resists/rooting mobs and closing the melee gap to buy enc ability to cast. Velks same deal. Gnome cleric BiS for this for wall vision for targeting. If you wanna sit and med, click greater heal and root mobs the warrior pulled in sol b or something while he gets wailed on by 3-4 at a time thats fine. Most people do. Most people suck. Or you can spend 30 mana casting 3 lulls at close to zero risk. You spend far less mana keeping single mobs in camp and lose far less mobs to rival groups if your kill order is consistently the same and kill on respawn etc (like sequentially doing every warlord PH so noone else gets one). | ||
Last edited by Solist; 10-21-2022 at 11:21 AM..
|
#30
|
||||
|
![]() Quote:
If the Lull is indeed needed to break the camp, then it needs to be the Enchanter doing it. That way the Cleric can rez them and the duo can keep trying until it's successful. Max mana (Wisdom) on a Cleric impacts their potential ability to do the hardest content and keep a group alive in the most difficult points. Charisma does not impact their ability to actually win fights as much. It is instead a time-saving measurement: "how many lulls will be successful so we don't have to root + camp." Ideally a Cleric would want max in both stats, but more mana is ultimately the more critical thing to have.
__________________
| |||
![]() |
Thread Tools | |
Display Modes | |
|
|