#21
|
||||
|
Quote:
It's a great use case for a very small guild.
__________________
Darrga - 60 Cleric
| |||
|
#22
|
||||
|
Quote:
With that aside, 50p tips for a rez are pretty uncommon. It takes some discretion when you get messages from customers. Level 11s looking for a rez in Kurn's Tower usually have to be declined unless I'm particularly bored. Often based on the complexity of the corpse run (am I getting the corpse myself or do I need to organize a necro/rogue? Is it in a really remote location, like Plane of Fear? Plane of Fear rezzing is tremendously fun, but I'll definitely be looking for a premium here.), I'm looking for somewhere from 400p - 2kpp for the rez. It's not uncommon for me to get 4-5 rezzes per hour while online that probably average ~250p per in profits. I'm pretty kind hearted at the end of the day, so I usually still rez the level 11 in Kurns or the level 17 in Najena. Best case I'd say I could make around ~1kp/hr with pretty low visibility/advertising/server awareness.
__________________
Darrga - 60 Cleric
| |||
|
#23
|
|||||
|
Quote:
I don't think most Clerics passed on Dial a Rez because they lacked plat/gear, I think they did it to join raiding guilds instead. But that's just my theory. Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||
|
#24
|
||||
|
Quote:
I think if I recruited at all (ooc posts or forum posts) I probably would have had more members than just me, but I don't really play enough to justify spending my time recruiting when there are rezzes to be done. I probably would have recruited more if I knew a guild purge based on member count was a thing that might happen.
__________________
Darrga - 60 Cleric
| |||
|
#25
|
||||
|
Quote:
__________________
Priison Shank, 60 <Assassin> <Vanquish>
Priison Block, 57 <Master> <Vanquish> Priisun Break, 46 <Warrior> <Azure Guard> Retired | |||
|
#26
|
|||
|
False Alarm. Guild still exists.
__________________
Darrga - 60 Cleric
| ||
|
#27
|
|||
|
I'd be there if I wasn't in DoF.
-Mcoy | ||
|
#28
|
|||
|
Sounds like the sort of thing a patch might fix...
| ||
|
#29
|
|||
|
<Size Matters>
| ||
|
#30
|
|||
|
???
3 pages on dial a rez but no answer to the question of why were small guilds such a drain on resources?
Is it the misuse of a feature to get extra big names? If we're worried about misuse of names, immersion breaking etc, how about we work on making people more aware that there's actually a naming policy on p99? * * * Sentences, phrases, popular culture references, names with titles inside them, and general immersion breaking nonsense, has been the only major issue bothering me about p99 in the last 3-4 years. It is honestly my biggest problem with this server/game, and has been one of the biggest reasons I take long breaks from p99 (and why I do not feel inclined to donate money). While I actually hate arbitrary things, I'm an open-minded, liberal, creative-type-person, and most of the time I dislike following strict rules, tradition, boundaries & regulations just because "that's the way it is", I think an unenforced, or unenforceable rule might be worse, in some cases, than a rule that has a questionable right to exist. ____And lest anyone think I'm an unreasonable stooge with no sense of humor, I absolutely see that some of the names people have are clever and funny, I just don't want to see them used as a name for a fantasy character, in a high-fantasy setting... which is exactly what the naming policy (see link below) was designed to do. https://www.project1999.com/forums/s...ad.php?t=17488 _The problem is, you don't even have to have bad behavior to annoy someone in this game, you just have a name you force people to see. ___Theory of policy & philosophy aside, the p99 rules, naming policy included, were designed quite adequately in my opinion (the opinion of a 25 year-veteran of online gaming), aside from the apparent lack of visibility/enforcement in the naming policy of course. ____Also, just to clarify, I am not worrying about obvious mules and/or EC market characters, I'm talking about characters that are actually leveled, used, and visible all over. (though to be fair, I wouldn't mind if the market characters that were there frequently/repeatedly were a bit less immersion-breaking as well, but I realize we can't always have everything we want, so I'm willing to compromise). ____And lest anyone think character names are a small issue, I have a folder full of evidence, and a general sense that approximately half the active players are violating the naming policy at any given time, which seems, to me, like not such a small issue. _Every time you see them run by, are targeted for spells, or chat with you.... It's just not realistic to avoid the problem by avoiding the people since there are just too many of them. It seems like every zone has a large percentage now, so where a few years ago I would screenshot the few annoyances, now half the time I don't even bother trying unless it really stands out as offensive, because if I tried to document all "bad names" I'd be doing it so much I would get myself worked up into a bad mood and have to log out in less than an hour or something. _Even members of the hardcore RP guild [Auld Lang Syne] violate the naming policy! Rarely, but I have seen it. _ I volunteer to be name police, and help with the manual re-naming of the worst violators, if it can be done. Also if something was done about it, well, let's just say I'd be much more inclined to donate to the fund that maintains the running of the servers. * * * Or would all that just be too difficult, too involved, where-as tossing out small guilds is a one-shot thing that doesn't actually force anyone to lose any time spent beyond gathering 6 people together, so there's no risk of hurt feelings or complications? _Maybe I'm expecting too much; __to add some new layer to the account-making process that gives people more of a chance to read the server rules, ___or maybe it's unrealistic of me to think that character names might be submitted manually to a large group of peer-reviewer-type moderators, and if any of them have issue with the name it gets held up in discussion and not approved, or something. _ Just throwing stuff out off the top of my head here, but you get the idea... I'm realistic in that I know it's obviously not an easy problem to fix, or it would have been already, I'm just saying that something, anything, being done more than is now would be preferable to continuing as-is. I'm also not ungrateful for the server, it's truly one of the best gaming communities I have encountered (probably a side effect of the older age-range than your average gaming community, but who knows), and I am truly thankful that p99 exists. My deepest thanks to everyone who helps make it possible, and especially thanks to anyone who actually read through my wall of text here. [You must be logged in to view images. Log in or Register.] | ||
|
|
|