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#101
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I include chardok even though enchanters often pull there because realistically paladin lull is a lot more limited than enchanter lull since the latter has more tools to deal with crit fails. A failed paladin lull in a tough zone usually means you're capping or dead and either way your trip's trashed, so I regard the paladin's use of that spell line as having a lower ceiling than ench despite it being the same spell. Quote:
Danth | ||||
Last edited by Danth; 07-28-2022 at 07:08 PM..
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#102
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If your group is so unfocused that they are consistently missing stuff like heals, I doubt the group will last very long, regardless of whether you bring an SK or a Paladin. A full 6 man group should have enough people paying attention at all times. Shadowknights can contribute to more important camps like Fungi, whereas a Paladin's toolkit doesn't have a specialty in any group camp as far as I am aware. Again, I am not saying Paladins are bad or significantly worse. I am simply saying SK's offer something more unique: FD pulling. If your group is a 6 man and doesn't have enough lulls/roots/heals, it's probably a poor composition to begin with, and your efficiency is being drained by that more than by a tank puller.
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Shamwowi Wipesalot - 60 Ogre Shaman
Bazgek Bonebreaker - 58 Troll Shadowknight Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#103
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Shadowknight tends to win at fungus king, as much for snare as feign since the other snare classes tend to be shunned from that specific area. As a rule as the content gets harder and the levels of opponents increases the SK tends to pull ahead of the paladin. Lulls get iffy when stuff resists all the time, stuns don't work at all on 55+ opponents, etc. On many occasions a paladin might join the wife and I and turn our duo into a trio and it'd always end up the same: paladin would be on pulls starting out because lull is faster when it works, then once we got to the tougher areas we'd switch out for me (on my SK) pulling once lull couldn't be trusted anymore. Feign is slow, but ultimately it has a higher ceiling than lull has. My shadowknight can pull about anyplace a paladin can, even if it's slower, but the opposite is much less true and there are some places a paladin/shaman duo would hesitate to even try. Edit: Add in guardian wurms as another thing I'd hate my life if I had to do with paladin lulls. They're annoying enough to snare/feign split, resistant jerks with a large assist radius. Danth | |||
Last edited by Danth; 07-28-2022 at 08:13 PM..
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#104
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I think my main concern was that I find it an interesting logical conundrum that people keep arguing about group efficiency, but ironically a group is usually pretty inefficient if the Paladin is doing a lot of clutch saves. Obviously there are exceptions to this, like if you are trying to run a low man group without a pure healer.
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Shamwowi Wipesalot - 60 Ogre Shaman
Bazgek Bonebreaker - 58 Troll Shadowknight Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#105
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#106
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Paladins are great, and I never said they weren't. But it is a fact that more classes have overlapping function with a Paladin. On average, they are less specialized in a group.
__________________
Shamwowi Wipesalot - 60 Ogre Shaman
Bazgek Bonebreaker - 58 Troll Shadowknight Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#108
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![]() I get it, you don't have anything meaningful to add to the conversation.
__________________
Shamwowi Wipesalot - 60 Ogre Shaman
Bazgek Bonebreaker - 58 Troll Shadowknight Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
#110
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Sk will bring more dps to the table, unlock more group content with FD, and can rip aggro on incoming mobs safer/faster with DC than blind/stun. I have a pally, but I'd rather play my SK in 95% of situations. They are a better overall class, and there's a reason you have 4-5 times more sks on at a time than pallies. Pallies biggest edge is collecting soulfire dkp in the raid scene. | |||
Last edited by Crede; 07-29-2022 at 11:26 AM..
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