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#32
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![]() I used to pull all of VP on an SK and preferred it over a monk because of CoS. Kind of specific but I probs wasn't going to do that on a paladin. I'm sure there are ways you can be useful pulling In Velious but If your playing on blue it's really just easier to sit with the other 80 people and wait for someone else to do all the work. So either works really!
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y'all ever think about how yr backstory isn't tragic enough to ever become a superhero? ya i think bout that a lot.
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#33
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![]() SK better soloer with fear kite
Paladin much easier epic and cool heals difference is how you wish to play. both pretty cool. | ||
#34
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![]() Quote:
Paladins are better at soloing anything that must be face tanked, due to their healing. Both are cool I agree!
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Shamwowi Wipesalot - 60 Ogre Shaman
Bazgek Bonebreaker - 58 Troll Shadowknight Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#35
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![]() I find that I can solo a lot of cool stuff as a paladin. I imagine it's on par with any sk but getting in and out of places is a different story. Also with the soulfire nerf I'd imagine paladins can solo a number of things that sks no longer can.
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Pint
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#36
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![]() They will both off tank mobs in raids. SK can help pull if needed, Paladin can soul fire and heal groups in AOE fights. Paladin is overall more useful in both raids and groups
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#37
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![]() From my experience, If you have both at 60 have the paladin DS on the Sk and have the SK tank. If you only have one the Pally is a bit stronger because of the HP buff. Ultimately they are so close no one can tell the difference. I main an SK in raids and I honestly feel I have better options for snap aggro because of shorter cast times but after the snap, it's almost no difference. both classes can use their utility to help raids in different ways.
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#39
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![]() The piercing skill for velious-era shadow knights maxes out at 209 (though it ought to be 210), which is slightly lower than the 225 skill that paladins enjoy. Nbd though since none of the best 1h/2h knight weapons are piercers, but still worth considering when beforehand.
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