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#41
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#42
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![]() The piercing skill is a bigger deal than it seems since that makes both Lance of Thunder (52/46) and Great Spear of Dawn (53/46) more viable for paladins, and those two are the most accessible high end 2 handed weapons for knights.
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#43
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Warriors max out at 240 piercing skill according to the wiki. If correct, that's 15 points higher than paladins and 30/31 points higher than shadow knights. | |||
Last edited by Ennewi; 05-12-2022 at 02:39 AM..
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#44
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I guess paladins and rogues not having overlap in piercing weapons, and lances being noble, justified paladins having a boosted pierce skill?
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | |||
#45
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![]() Considering that both of the sk parent classes can equip and skill up with piercing weapons, and one of the pal classes cannot, it would have made more sense to give sks the edge.
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#46
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Pint
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#47
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#48
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#49
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Years of experience tells me that on either class the occasional fizzle streak is the most common reason someone else might get whacked on an engage, followed by an inopportune bash or once in awhile someone might go overboard because he wants to rip aggro on purpose for fun. -------------------------- Edit: My memory is that piercing was belatedly given to paladins because some folks used to complain to Verant that it made no sense for the paladin class not to have that skill since some of the paladins of our own real and quasi-real history used various types of spears. Danth | |||
Last edited by Danth; 05-12-2022 at 04:28 PM..
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#50
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Pint
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