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#11
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![]() as long as you're not a dark elf or a dwarf your charisma should be fine
you wouldn't really be casting divine intervention that much unless you are on raids but I guess it can be helpful sometimes if you are trying to help pull but chances are if you are in a group, you have a monk or an enchanter to help you with that process eventually a lot of high end gear will boost all your stats, but in the end its kinda the hardest stat to max while also having high wisdom
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#12
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#13
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![]() Charisma is the most important stat for a Cleric, your job is recruiting people to church and brainwashing them.
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#14
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![]() Innoruuk cleric gets halfling illusion, so there's that. Also, human is kos in Oggok... Stupid ogres
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#15
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![]() There is no more important stat for a cleric than CHA.
Unless you're a raiding cleric, or exclusively do content where your manapool to CH is the primary focus. Otherwise you're a complete waste of time like a petless mage, or a dps warrior using a shield in an xp group to not be max cha. Absolutely hamstrings the class into doing healing only, which for the vast amount of content is the least efficient way to play. Cleric's a very active class. It gets worse and worse the more reactively you play it; all the way down to sitting in a wall pressing CH in order (ie, the soul destroying shittiest way to play/a nessesary evil). | ||
#16
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Cleric's job is to heal. You have to press C-heal at high levels, a lot, or you're simply being inefficient. You can do some more active stuff, but at the end of the day a group's capability of grinding through MOB's is going to be largely based on how much the Cleric can heal; other classes can do those "active" things in the Cleric's kit. Wisdom is the most important stat overall because more mana = more ability to save the group when things get rough (which doesn't just mean healing, it also means having mana to cast another Root). Charisma only really affects Lull spells for the Cleric (Divine Intervention on themself is not something that will be used much). Yes it's helpful to have more ability there, it can even be the most important stat if you plan on doing a specific Duo where the Cleric is needed for crowd control capability, but overall Raiding and Grouping (or Duo with an Enchanter), is more common than a Cleric spending their time in a Duo with a Magician or something.
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Last edited by Zuranthium; 10-20-2022 at 04:12 AM..
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#17
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![]() Note, it is possible to hit 200+ charisma on a Halfling and still have 250+ wisdom and 100+ MR if you max charisma at creation.
It doesn't require any insane gear either. The hardest items being things like Runed Coldain Prayer Shawl, Emerald Dragonscale Tunic, Talisman of Benevolence, Lodzial Shell Shield and Woven Cord of the Mistletoe. It WILL require a significant investment into your character and it WILL require that you reach velious before you can get any consistent lull-action going without having to swap gear around too much. Some people have argued that swapping gear to get high charisma is a bad idea because you want that wisdom and whatnot the most when a lull fails, but in reality you're often able to root and log or atone the mobs, run and would've died just the same anyway if you don't succeed. And whilst on the topic of swapping gear, the main issue with having a Halfling geared out like I suggest would really be resists. More resists IS very useful for raiding and charisma is NOT very useful for raiding. It'd be easy to swap out high charisma pieces like Kobold Jester's Crown or Matchless Dragonhorn Braces for resist and wis-pieces. I do think it's fair to say that inny human cleric is nr 1 with all the useful clickies, good charisma and strong stats overall, ability to wear robes and having good all-round faction. HOWEVER, if you think sneak and hide is better than clicky necks I'd recommend Halfling in a heartbeat! If fashion is what matters, go with whatever looks best. I personally would go Gnome. | ||
#18
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#19
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![]() Also the cleric is better than the ENC at every single job the enc does in a duo except the DPS. Cleric breaks the rooms, cleric pacifies (for mana free), cleric does most of the CC except on a crit resist (where the enc is able to free cast without interruptions or building aggro).
You play with bad clerics, and you're not a good enc. That doesn't mean you can't change. | ||
#20
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![]() Your arguments are idiotic. Cleric lull is not NEEDED when there's already an Enchanter there to do it (who should have higher/max Charisma). Cleric lull is not mana free either; using a relatively long cast clicky means you're not meditating in that time, and that item isn't something every Cleric has. Lull is not needed all the time to begin with; it's frequently just a minor time-saving measure over using Root.
Cleric mana factually needs to be spent fully on healing in situations where the heals are the limiting factor in being able to pull more (a typical occurrence). Cleric having more max mana helps to prevent deaths, and you are hurting yourself (and your guild/group) for important fights if you don't have the best mana pool. Not having enough mana is a game-losing outcome in the most important scenarios, whereas being able to Lull a bit better is a merely a nice bonus in the less important scenarios of the game where a Cleric is the only person around with that ability. And stop acting like using Lull is some kind of very complex thing. It's not. Cleric in this game is nowhere close to the complexity of what it is in Guild Wars 1. Sitting around using your slow cast heals at easily recognizable times is the main function of Clerics. In combat situations where you might actually have to watch the field more and use other abilities, the Charisma stat rarely has anything to do with it whatsoever.
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