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#91
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It seems the point of "lessening interactions" within an MMO being a bad thing has been lost.
I played on live from '99-'06 and that was one of the two major factors to its downfall. It became routine, mundane, and the "life" and fun were gone. | ||
#92
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Cheat and act awful, get quality of life improvements.
That’s the message. Make windows sane and let us enjoy the rest of the game. The raids aren’t worth this much squeeze but people can’t lose so they cheat. | ||
#93
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Initially, people didn't complain against the instancing (rotations) as they all thought and said the exact same things that some of you folks are saying here.
Then, the reality eventually set in and we all realized the mistakes that occurred. We wished to return to a previous era that was the "best" everquest experience. | ||
#94
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You believe instance/rotation = bad and causes population to drop. The facts say the exact opposite. There seems to be a disconnect in your thought process on this one. | |||
#95
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An argument could be made for designating (each new iteration of) green as the competitive server, since that content comes with a clean slate and increased difficulty after each expansion.
Green began with a race for server firsts, prenerfs, and best of the best titles. And while blue has enjoyed much of the same years ago, a lot of its shelf life can be attributed to alt armies and old feuds. Blue players wanting experience that competitive atmosphere again could always box, one character on green and one on blue. Blue has been around far longer than the trilogy itself, serving as the beta/test server, with unclassic features that must have been a PITA to eventually remove; that places an asterisk next to most player achievements. It has seen many different versions of easymode, including level 1 epics, all/all soulfires, etc. Quote:
This isn't an argument for rotations on blue, but if the top guild did hold competition in such high regard, as has often been the claim, cheating would not have been allowed. The moment any participant cheats, those who quietly benefit from it are also quietly opposing competition, more so than anyone openly arguing for a rotation, as they are merely rotating trophies between their guild members. | |||
#96
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I don't cheat, nor do the overwhelming vast majority of players on p99, nor have I "quietly benefit"(ed) from any such allegation.
@plsnoban My vision and experience of everquest, along with many others, was the pinnacle of what a true MMO could be. Unlimited interactions allowing the fruition of unforeseen activities and experiences. You seem to think the #1 factor is the amount of population on a server as the prime and only currency, thus taking the position of a lobotomized MMO experience and holding it up as the shining example of truth and fact. You don't seem to realize that the currency has been debased and no longer holds as much value as it once had. This is the misguided error in your thought process. | ||
#97
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Literallly "quantity over quality" is your position, and it's historically and presently wrong.
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#98
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VQ grasping at straws
you hate to see it | ||
#99
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So you're not just removing competition, you're removing the only thing that makes these people feel good about themselves. So obviously they are going to fight against that.
__________________
Mr. Irrelevant
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#100
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