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#1
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![]() So I'm in the process if getting gear together to create a cleric. I've read the wiki guides, the opinions of several prominent clerics/for unites...but my question is specific mainly for dwarves. So they start out with a rather dreadful 45 charisma and I'm wondering if would perhaps be with it to put some points into it at creation?
I know it mainly benefits pricing and the calm/lull line of spells but given Velious gear is it viable to put some points into it?
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[60 Monk] Ryuujin
[34 Cleric] Kandros | ||
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#2
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![]() Quote:
Points are better spent on STA or WIS. | |||
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#3
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![]() The Calm/Lull helps with banking? Do they modify faction?
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[60 Monk] Ryuujin
[34 Cleric] Kandros | ||
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#4
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![]() No, I was talking about using CHA when you sell things to NPC vendors.
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#5
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![]() It'll definitely help with lull, but a cleric that wants to lull a lot should be carrying a CHA set of gear, I'd stick with points in wisdom unless you're going full twink.
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#6
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![]() Aye, it also really depends on what you will be doing. If you intend on doing a lot of dungeon solo/duo/trios and you will be lulling, it *may* be worth while to spend points on CHA + getting CHA gear. WIS only improves your max mana, but how often are you going 100 -> 0? Not often.
Conversely, a crit lull resist vs a successful lull can mean the difference between 5 mobs and 1. I could see it argued either way, and honestly I wouldn't be opposed to going +CHA on a cleric if I made one since I really enjoy dungeon diving and I think lull is one of the most under-utilized tools people use. | ||
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#7
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![]() I'd say skip it. Chances are if you're in a dungeon you're with an enchanter. I was routinely able to calm my way through Seb up to king with something like 130-40 cha. And if that went wrong we can just root, memblur and move on.
That's easily attained via a charisma set. I found that wis was best to invest in. It's easily capped and I was able to fit more hp, mana and resist gear in. More so than if I put points into stamina. | ||
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#8
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![]() clerics make servicable pullers because on a crit you can DA, which gives time your party time to evac, root, mez, or run for a zone. however, if you really plan to use the lull line a lot, you might be better off rolling a race with higher base charisma.
being said, there are some great pieces for making a charisma set: kobold jester's crown from velks comes to mind, +30 right there, and a crude stein is another +15. | ||
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#9
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![]() Thanks for the feedback everyone, I ended up doing 5 to Agility to get to 75 and the rest in Wisdom.
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[60 Monk] Ryuujin
[34 Cleric] Kandros | ||
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