Available now is a set of AI upscaled zone textures for
all zones used on Green/Teal. This project is different because it uses the original classic textures (not the newer high-res texture pack). Visit the wiki page for more information, comparison screenshots, and a download link.
https://wiki.project1999.com/EQ_Classic_Enhanced
Let me know if you notice any texture issues and I’ll fix them for the next release. Issues could be textures that are missing transparency, textures that look bad, or possibly high-trafficked areas where you think the textures could look better. There are a few things I can do to further improve textures while still keeping them looking classic.
Here’s how I ended up working on this. Recently I was looking for a fix for the texture aliasing issues with the classic textures and realized it’s because current Nvidia drivers don’t allow you to force generation of mipmaps (as far as I know) and the classic EQ textures don’t include mipmaps. I was inspired by
Psycher’s post on upscaling EQ textures and starting researching a process for improving the classic textures (as opposed to the high-res texture pack). One thing led to another and I figured I’d complete all the zone files and share them with the community. Thanks to Psycher for his inspiration, thanks to the author of EQ-Zip for making a great tool, and thanks to everyone that runs/maintains/supports P99 who contribute to making it the success that it is.