#1
|
|||
|
Everyone stand on my side of the mob and push!
Sometimes there's a caster mob that can't be interrupted and the only way to stop it from channeling a spell is pushing it plenty. What causes push and how do I maximize it?
1- Does STR make any difference? 2- Do more swings per minute cause more push? Does haste cause more push? 3- Is it the choice of weapons? 4- Do the stun procs of Gnoll Hide Lariats and Sarnak Warhammers cause push, even if the mob is immune to stun? The mesmerize line of spells have both a stun component, and a mesemerize component. I wonder if stuns are also made of two components: in this case a push component and a stun component. All I know is that everyone has to stand on the same side of the mob to push it effectively, otherwise the sum of pushes tend to cancel out. Also, rooted mobs (and players) cannot be pushed no matter what. Thanks in advance. | ||
|
#2
|
|||
|
I believe it's more about the sheer number of hits than anything else, but I'm also curious what if any other factors contribute.
| ||
|
#3
|
|||
|
I believe more successful hits causes more push. So slower your weapon the less push you get.
I believe successful procs that do damage add to this push. Not sure about a basic stun, I don't think it does unless there is something in addition to the stun component . | ||
|
#4
|
|||
|
I've found that its just more hits for more push. Even casters can help with their little melee swings.
__________________
Porky - Master Fletcher and Soldier of Tunare
Pigbank - P.I.G. LTD Official Banker | ||
|
#5
|
|||
|
I remember on live using epic fists and the monk disc that adds haste would increase push.
Well... In my mind it felt like it did. Anyways I agree that it is every hit that causes push but other factors may increase push. | ||
Last edited by Beinen; 04-11-2016 at 04:02 PM..
|
|
#6
|
|||
|
The more you swing the more push you generate, so faster weapons = more push.
Also, stun and/or knockback procs can interrupt mobs, but they're too random to bank on. The stun or knockback proc only interrupts the mob if it lands, so forget about relying on those if the mob is immune to stun, high level, and/or magic resistant. If you have bash/slam, wait for the mob to start casting and then bash. This will interrupt most casts. Just be sure to not spam the bash key otherwise you might get out of sync with the mobs casts versus where you need to be bashing, and they'll get that spell off. Gate or CH is usually very bad news. | ||
|
#7
|
||||
|
Quote:
__________________
You only lose when you stop having fun. Work on it.
| |||
|
#8
|
|||
|
Shock of Lightning is amazing push. You should invite wizards to your groups.
__________________
| ||
|
#9
|
||||
|
Quote:
| |||
|
#10
|
||||
|
Quote:
__________________
You only lose when you stop having fun. Work on it.
| |||
|
|
|