#51
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Where there is a will, there is a way. Team up with the EQClassic team?
Just doesnt make any sense to me, If they put in as much work as they are with making Titanium as "classic" as possible. Why not just buckle down and figure it out? I just dont understand it.
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#52
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#54
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#55
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I had to regrind 31-36 several times because of our guildwar and The Battle for Kithicor event during classic.
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Zalion 45 Mage - Barragrom 21 Ranger - Cxynosees 16 Druid
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#56
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#57
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Wipe it clean. | ||||
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#58
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I just don't think their vision can become a reality, and if it can, it will not be for some time. I played in the first auditor (beta) test and leveled up a Cleric from 1-60, with no experience boost, in the tutorial zone. Yes, no other zone, just the tutorial zone, from 1-60... And I didn't even care. I just wanted to help in some way, to bring classic EQ back to the limelight. I reported as many bugs as I could, and then logged off and never went back. I could still log into the beta if I wanted to right now. They have a great set of people over there, and I kinda feel bad for the one or two developers that still exist. EQClassic is a great example of what happens when drama gets in the way of a great project! But, they have to do so much over there and it has already been twelve years. I just do not believe you can reverse-engineer the trilogy client to work again. And even if you could, you would need more than the 1 or 2 (if they are lucky) devs that are working on their own time to make it a reality. Anyway, to get away from my rambling, when I first heard about Project 1999, I thought it was going to be some loose wanna-be Omens of War era-EQ game that looked a little classic. Basically, I thought it was going to be the same, sad, sorry excuse for a classic server that Sony would put out when they would release their "progression servers". Those things were a complete joke! But as I played and saw the dedication of the devs and (some) of the community, I realized that even though there was a long way to go when they launched in October of 2009, there was no limitation as to how far they would go. And now look! There will never be anything this close again to the classic experience! | |||
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#59
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I don't think anyone there realistically expects this to progress and are probably just waiting for the final this is it post from that last guy working on it. Still, the amount of posts and community there, makes me sad it's going to die after all that time. | |||
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#60
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