#51
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10 ac matters more than 450hp.
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#52
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Quote:
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#53
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A charmed/hasted/weaponized pet does like literally 4 times the damage of a melee
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#54
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Quote:
Do you have parsing to show that? | |||
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#55
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The fact that melees and tanks in particular ARE weaker than casters and completely reliant on being geared out is, paradoxically, what makes them more fun to play in the long run. Gearing out a high level Mage is a particularly joyless experience, as you quickly realize that even great pieces of gear have essentially zero impact on your character's effectiveness. This applies to all casters to an extent, but much less so to melees. Warriors in particular are incredibly fun to gear out because they get so much value out of not only each individual worn item, but from the wide assortment of clickies and proc weapons they can use. Each new item your Warrior acquires noticeably enhances his abilities as a tank or increases his utility. The power curve of most casters increases only marginally wearing best in slot gear vs. quality tunnel bought gear. But the difference for melees between best in slot and tunnel gear is night and day. Over the long run, there is nothing more satisfying in EQ than gearing out a Warrior. It's a long term project that you can chip away at for literally years.
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#56
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Quote:
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#58
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Quote:
I’ll take 450 hp over 10 ac any day
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#59
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Rogues do the most damage of any class Classic->velious
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#60
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