#32
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haxx ban this guy
Nice screen dude | ||
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#34
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You can, but you have to customize it.
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#35
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WASD for me. I've used it for 25 years, I can't unlearn that kind of extensive muscle memory at this point, nor do I want to try.
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#36
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Thats awesome blake!
You could def make custom marble UI with the tools avail if you wanted. I erased most of that from my memory after green launched, but if I could figure it out anyone could lol There is some custom UI that you could try to use that someone made for live, and see if you could get it working on blue with that layout. The reason we didnt do anything like that for green was because it requred people to author it themselves and stuff, move and position windows around that are not locked to any aspect ratio etc. But you could def do it on blue! | ||
Last edited by Jibartik; 11-14-2020 at 03:06 AM..
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#37
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Someone give me a quick and dirty viewport tutorial? Have not used it, but want to try.
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#38
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Get node.js this is a thing to edit the text files.
the UI is all stored in your UI folder there is default and you can just dupe it, and then start customizing it You can download other UIs and see how they work too, and try to load them and customize them type /loadskin nameofdupeduifolder and it will load up that folders custimzed things. the stuff is all named "aproximately" and you can cntrl F thigns in explorer, and in the text files open text files in node.js start looking at stuff break things re load and after a few weeks, it starts making sense. The language is XML I believe? So there is info online about what that is, whatever it is IDK lol but see im an idiot and I figured it out.. What else, uh.. there is some like, Sony documentation online too, that I can maybe find if I look hard enough, that is about their "custom" xml code.. that helps exlpain hhow and whhy it all works the way it does. But it's not that helpful, but it is kinda. Youll see that windows use a lot of the same code and it's really not that complicated. SOMETIMES youll come across thigns thhat you cant get to change anything, and that's because it either A doesnt work, or B something has been hardcoded by Telin or something on the serverside code. That's a super crash course! | ||
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#39
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http://wiki.project1999.com/Viewport
/viewport 240 0 1440 1080 First number defines left margin. Second defines, at a guess, bottom margin. Third and fourth define the width and height of the viewport itself. So you're defining a box and where it should be inside a rectangle. For maximum view breadth, the defined box should be a 4:3 ratio (1440x1080). | ||
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#40
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Oh lol viewport, I thought UI lol, disregard.
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