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  #1  
Old 11-29-2011, 07:14 AM
Kornaki Kornaki is offline
Aviak


Join Date: Dec 2009
Posts: 59
Default Spell Interrupts

I noticed that if you start casting right after getting hit, you get interrupted. According to people in the Qeynos hills I'm not the only one who's seen this happen. I put a picture of one such example... no, I didn't move while I was casting
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  #2  
Old 11-29-2011, 10:58 AM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
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yep, i've noticed this as well. it probably has something to do with client / server prediction and cannot be fixed (easily at least)
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  #3  
Old 11-29-2011, 03:33 PM
juicedsixfo juicedsixfo is offline
Sarnak


Join Date: Jul 2011
Posts: 474
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Yes, this is annoying as fuck. I'll take some screenshots as well. I'm so used to timing my spell cast the instant I get the "soandso missed you" message, yet I'm still getting repeatedly interrupted for no apparent reason, over and over.
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  #4  
Old 11-29-2011, 03:58 PM
Lazortag Lazortag is offline
Planar Protector

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Join Date: Apr 2010
Posts: 3,635
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Are you sure it wasn't melee push or something?
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  #5  
Old 11-29-2011, 04:14 PM
Szeth Szeth is offline
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Join Date: Nov 2010
Posts: 808
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He is saying he gets hit, then instantly starts casting. Then before he is hit again his spell is interrupted.

The only way it could be melee push is if you are insinuating that the hit is rolled(damage is taken), and then there is a (seemingly large) period of time in game until the push from that hit is applied to the character.
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  #6  
Old 11-29-2011, 04:45 PM
Arillious Arillious is offline
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Join Date: Apr 2011
Posts: 267
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I assumed this was normal and I was still being knocked back slighty from the original hit. It seems to happen a lot more when your on a slope which supports this. On beta, this ceased to be an issue at higher levels where channeling was better.
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  #7  
Old 11-29-2011, 08:17 PM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
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I remember this shit from live. It happens if you begin your cast too soon after being hit. Melee push isn't completely instant, it takes a very brief moment of actual movement rather than warping you from one /loc to another. If you begin your cast during this .3 seconds of movement, it can get interrupted. This becomes almost completely unnoticeable at later levels when channeling skill is high, because the tiny amount of distance you move while casting during the last third of the pushback movement isn't enough to make a significant impact on your channeling check unless you're like level 4.
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